pixi.js
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TypeScript
import type { TextureSource } from '../../../shared/texture/sources/TextureSource';
import type { GlRenderingContext } from '../../context/GlRenderingContext';
/**
* Builds a lookup table that maps Pixi's texture view dimension to the appropriate WebGL texture target.
*
* This is about how the texture is *bound/viewed* in shaders, not about how pixel data is uploaded.
* @param gl - WebGL context.
* @internal
*/
export declare function mapViewDimensionToGlTarget(gl: GlRenderingContext): Record<TextureSource['viewDimension'], number | null>;