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pixi.js

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import { type GPUData } from '../../../../scene/view/ViewContainer'; import { GL_FORMATS, GL_TARGETS } from './const'; /** * Internal texture for WebGL context * @category rendering * @ignore */ export declare class GlTexture implements GPUData { target: GL_TARGETS; /** The WebGL texture. */ texture: WebGLTexture; /** * Bitmask tracking which array layers / sub-targets have been initialized at mip level 0. * Used by uploaders that need per-layer allocation semantics (e.g. cube faces). * @internal */ _layerInitMask: number; /** Width of texture that was used in texImage2D. */ width: number; /** Height of texture that was used in texImage2D. */ height: number; /** Whether mip levels has to be generated. */ mipmap: boolean; /** Type copied from texture source. */ type: number; /** Type copied from texture source. */ internalFormat: number; /** Type of sampler corresponding to this texture. See {@link SAMPLER_TYPES} */ samplerType: number; format: GL_FORMATS; constructor(texture: WebGLTexture); destroy(): void; }