pixi.js
Version:
<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">
1 lines • 24.9 kB
Source Map (JSON)
{"version":3,"file":"GlGeometrySystem.mjs","sources":["../../../../../src/rendering/renderers/gl/geometry/GlGeometrySystem.ts"],"sourcesContent":["import { ExtensionType } from '../../../../extensions/Extensions';\nimport { type GPUData } from '../../../../scene/view/ViewContainer';\nimport { GCManagedHash } from '../../../../utils/data/GCManagedHash';\nimport { getAttributeInfoFromFormat } from '../../shared/geometry/utils/getAttributeInfoFromFormat';\nimport { ensureAttributes } from '../shader/program/ensureAttributes';\nimport { getGlTypeFromFormat } from './utils/getGlTypeFromFormat';\n\nimport type { Topology } from '../../shared/geometry/const';\nimport type { Geometry } from '../../shared/geometry/Geometry';\nimport type { System } from '../../shared/system/System';\nimport type { GlRenderingContext } from '../context/GlRenderingContext';\nimport type { GlProgram } from '../shader/GlProgram';\nimport type { WebGLRenderer } from '../WebGLRenderer';\n\nconst topologyToGlMap = {\n 'point-list': 0x0000,\n 'line-list': 0x0001,\n 'line-strip': 0x0003,\n 'triangle-list': 0x0004,\n 'triangle-strip': 0x0005\n};\n\n/**\n * Stores GPU-specific data for a Geometry instance in WebGL context.\n *\n * This class manages Vertex Array Object (VAO) caching for geometries,\n * allowing efficient reuse of VAOs across different shader programs.\n * Each geometry can have multiple VAOs cached, one for each unique\n * shader program signature it's used with.\n * @internal\n */\nexport class GlGeometryGpuData implements GPUData\n{\n public vaoCache: Record<string, WebGLVertexArrayObject>;\n\n constructor()\n {\n this.vaoCache = Object.create(null);\n }\n\n public destroy(): void\n {\n this.vaoCache = Object.create(null);\n }\n}\n\n/**\n * System plugin to the renderer to manage geometry.\n * @category rendering\n * @advanced\n */\nexport class GlGeometrySystem implements System\n{\n /** @ignore */\n public static extension = {\n type: [\n ExtensionType.WebGLSystem,\n ],\n name: 'geometry',\n } as const;\n\n /**\n * `true` if we has `*_vertex_array_object` extension.\n * @readonly\n */\n public hasVao: boolean;\n\n /**\n * `true` if has `ANGLE_instanced_arrays` extension.\n * @readonly\n */\n public hasInstance: boolean;\n\n protected gl: GlRenderingContext;\n protected _activeGeometry: Geometry;\n /** @internal */\n public _activeVao: WebGLVertexArrayObject;\n /** @internal */\n public _managedGeometries: GCManagedHash<Geometry>;\n\n /** Renderer that owns this {@link GeometrySystem}. */\n private _renderer: WebGLRenderer;\n\n /** @param renderer - The renderer this System works for. */\n constructor(renderer: WebGLRenderer)\n {\n this._renderer = renderer;\n this._activeGeometry = null;\n this._activeVao = null;\n\n this.hasVao = true;\n this.hasInstance = true;\n\n this._managedGeometries = new GCManagedHash({\n renderer,\n type: 'resource',\n onUnload: this.onGeometryUnload.bind(this),\n name: 'glGeometry'\n });\n }\n\n /** Sets up the renderer context and necessary buffers. */\n protected contextChange(): void\n {\n const gl = this.gl = this._renderer.gl;\n\n if (!this._renderer.context.supports.vertexArrayObject)\n {\n throw new Error('[PixiJS] Vertex Array Objects are not supported on this device');\n }\n\n this.destroyAll(true);\n const nativeVaoExtension = this._renderer.context.extensions.vertexArrayObject;\n\n if (nativeVaoExtension)\n {\n gl.createVertexArray = (): WebGLVertexArrayObject =>\n nativeVaoExtension.createVertexArrayOES();\n\n gl.bindVertexArray = (vao): void =>\n nativeVaoExtension.bindVertexArrayOES(vao);\n\n gl.deleteVertexArray = (vao): void =>\n nativeVaoExtension.deleteVertexArrayOES(vao);\n }\n\n const nativeInstancedExtension = this._renderer.context.extensions.vertexAttribDivisorANGLE;\n\n if (nativeInstancedExtension)\n {\n gl.drawArraysInstanced = (a, b, c, d): void =>\n {\n nativeInstancedExtension.drawArraysInstancedANGLE(a, b, c, d);\n };\n\n gl.drawElementsInstanced = (a, b, c, d, e): void =>\n {\n nativeInstancedExtension.drawElementsInstancedANGLE(a, b, c, d, e);\n };\n\n gl.vertexAttribDivisor = (a, b): void =>\n nativeInstancedExtension.vertexAttribDivisorANGLE(a, b);\n }\n\n this._activeGeometry = null;\n this._activeVao = null;\n }\n\n /**\n * Binds geometry so that is can be drawn. Creating a Vao if required\n * @param geometry - Instance of geometry to bind.\n * @param program - Instance of program to use vao for.\n */\n public bind(geometry?: Geometry, program?: GlProgram): void\n {\n // shader ||= this.renderer.shader.shader;\n\n const gl = this.gl;\n\n this._activeGeometry = geometry;\n\n const vao = this.getVao(geometry, program);\n\n if (this._activeVao !== vao)\n {\n this._activeVao = vao;\n\n gl.bindVertexArray(vao);\n }\n\n this.updateBuffers();\n }\n\n /** Reset and unbind any active VAO and geometry. */\n public resetState(): void\n {\n this.unbind();\n }\n\n /** Update buffers of the currently bound geometry. */\n public updateBuffers(): void\n {\n const geometry = this._activeGeometry;\n\n const bufferSystem = this._renderer.buffer;\n\n for (let i = 0; i < geometry.buffers.length; i++)\n {\n const buffer = geometry.buffers[i];\n\n bufferSystem.updateBuffer(buffer);\n }\n\n geometry._gcLastUsed = this._renderer.gc.now;\n }\n\n /**\n * Check compatibility between a geometry and a program\n * @param geometry - Geometry instance.\n * @param program - Program instance.\n */\n protected checkCompatibility(geometry: Geometry, program: GlProgram): void\n {\n // geometry must have at least all the attributes that the shader requires.\n const geometryAttributes = geometry.attributes;\n const shaderAttributes = program._attributeData;\n\n for (const j in shaderAttributes)\n {\n if (!geometryAttributes[j])\n {\n throw new Error(`shader and geometry incompatible, geometry missing the \"${j}\" attribute`);\n }\n }\n }\n\n /**\n * Takes a geometry and program and generates a unique signature for them.\n * @param geometry - To get signature from.\n * @param program - To test geometry against.\n * @returns - Unique signature of the geometry and program\n */\n protected getSignature(geometry: Geometry, program: GlProgram): string\n {\n const attribs = geometry.attributes;\n const shaderAttributes = program._attributeData;\n\n const strings = ['g', geometry.uid];\n\n for (const i in attribs)\n {\n if (shaderAttributes[i])\n {\n strings.push(i, shaderAttributes[i].location);\n }\n }\n\n return strings.join('-');\n }\n\n protected getVao(geometry: Geometry, program: GlProgram): WebGLVertexArrayObject\n {\n return geometry._gpuData[this._renderer.uid]?.vaoCache[program._key] || this.initGeometryVao(geometry, program);\n }\n\n /**\n * Creates or gets Vao with the same structure as the geometry and stores it on the geometry.\n * If vao is created, it is bound automatically. We use a shader to infer what and how to set up the\n * attribute locations.\n * @param geometry - Instance of geometry to to generate Vao for.\n * @param program\n * @param _incRefCount - Increment refCount of all geometry buffers.\n */\n protected initGeometryVao(geometry: Geometry, program: GlProgram, _incRefCount = true): WebGLVertexArrayObject\n {\n const gl = this._renderer.gl;\n // const CONTEXT_UID = this.CONTEXT_UID;\n const bufferSystem = this._renderer.buffer;\n\n this._renderer.shader._getProgramData(program);\n\n this.checkCompatibility(geometry, program);\n\n const signature = this.getSignature(geometry, program);\n\n let gpuData = geometry._gpuData[this._renderer.uid];\n\n if (!gpuData)\n {\n gpuData = new GlGeometryGpuData();\n geometry._gpuData[this._renderer.uid] = gpuData;\n this._managedGeometries.add(geometry);\n }\n\n const vaoObjectHash = gpuData.vaoCache;\n let vao = vaoObjectHash[signature];\n\n if (vao)\n {\n // this will give us easy access to the vao\n vaoObjectHash[program._key] = vao;\n\n return vao;\n }\n\n ensureAttributes(geometry, program._attributeData);\n\n const buffers = geometry.buffers;\n\n // @TODO: We don't know if VAO is supported.\n vao = gl.createVertexArray();\n\n gl.bindVertexArray(vao);\n\n // first update - and create the buffers!\n // only create a gl buffer if it actually gets\n for (let i = 0; i < buffers.length; i++)\n {\n const buffer = buffers[i];\n\n bufferSystem.bind(buffer);\n }\n\n // TODO - maybe make this a data object?\n // lets wait to see if we need to first!\n\n this.activateVao(geometry, program);\n\n // add it to the cache!\n vaoObjectHash[program._key] = vao;\n vaoObjectHash[signature] = vao;\n\n gl.bindVertexArray(null);\n\n return vao;\n }\n\n protected onGeometryUnload(geometry: Geometry, contextLost = false): void\n {\n const gpuData = geometry._gpuData[this._renderer.uid];\n\n if (!gpuData) return;\n\n const vaoCache = gpuData.vaoCache;\n\n if (!contextLost)\n {\n for (const i in vaoCache)\n {\n if (this._activeVao !== vaoCache[i])\n {\n this.resetState();\n }\n this.gl.deleteVertexArray(vaoCache[i]);\n }\n }\n }\n\n /**\n * Dispose all WebGL resources of all managed geometries.\n * @param [contextLost=false] - If context was lost, we suppress `gl.delete` calls\n */\n public destroyAll(contextLost = false): void\n {\n this._managedGeometries.removeAll(contextLost);\n }\n\n /**\n * Activate vertex array object.\n * @param geometry - Geometry instance.\n * @param program - Shader program instance.\n */\n protected activateVao(geometry: Geometry, program: GlProgram): void\n {\n const gl = this._renderer.gl;\n\n const bufferSystem = this._renderer.buffer;\n const attributes = geometry.attributes;\n\n if (geometry.indexBuffer)\n {\n // first update the index buffer if we have one..\n bufferSystem.bind(geometry.indexBuffer);\n }\n\n let lastBuffer = null;\n\n // add a new one!\n for (const j in attributes)\n {\n const attribute = attributes[j];\n const buffer = attribute.buffer;\n const glBuffer = bufferSystem.getGlBuffer(buffer);\n const programAttrib = program._attributeData[j];\n\n if (programAttrib)\n {\n if (lastBuffer !== glBuffer)\n {\n bufferSystem.bind(buffer);\n\n lastBuffer = glBuffer;\n }\n\n const location = programAttrib.location;\n\n // TODO introduce state again\n // we can optimise this for older devices that have no VAOs\n gl.enableVertexAttribArray(location);\n\n const attributeInfo = getAttributeInfoFromFormat(attribute.format);\n\n const type = getGlTypeFromFormat(attribute.format);\n\n if (programAttrib.format?.substring(1, 4) === 'int')\n {\n gl.vertexAttribIPointer(location,\n attributeInfo.size,\n type,\n attribute.stride,\n attribute.offset);\n }\n else\n {\n gl.vertexAttribPointer(location,\n attributeInfo.size,\n type,\n attributeInfo.normalised,\n attribute.stride,\n attribute.offset);\n }\n\n if (attribute.instance)\n {\n // TODO calculate instance count based of this...\n if (this.hasInstance)\n {\n // Can't use truthiness check to determine if divisor is set,\n // since 0 is a valid value for divisor\n const divisor = attribute.divisor ?? 1;\n\n gl.vertexAttribDivisor(location, divisor);\n }\n else\n {\n throw new Error('geometry error, GPU Instancing is not supported on this device');\n }\n }\n }\n }\n }\n\n /**\n * Draws the currently bound geometry.\n * @param topology - The type primitive to render.\n * @param size - The number of elements to be rendered. If not specified, all vertices after the\n * starting vertex will be drawn.\n * @param start - The starting vertex in the geometry to start drawing from. If not specified,\n * drawing will start from the first vertex.\n * @param instanceCount - The number of instances of the set of elements to execute. If not specified,\n * all instances will be drawn.\n * @returns This instance of the geometry system.\n */\n public draw(topology?: Topology, size?: number, start?: number, instanceCount?: number): this\n {\n const { gl } = this._renderer;\n const geometry = this._activeGeometry;\n\n const glTopology = topologyToGlMap[topology || geometry.topology];\n\n instanceCount ??= geometry.instanceCount;\n\n if (geometry.indexBuffer)\n {\n const byteSize = geometry.indexBuffer.data.BYTES_PER_ELEMENT;\n const glType = byteSize === 2 ? gl.UNSIGNED_SHORT : gl.UNSIGNED_INT;\n\n if (instanceCount !== 1)\n {\n /* eslint-disable max-len */\n gl.drawElementsInstanced(glTopology, size || geometry.indexBuffer.data.length, glType, (start || 0) * byteSize, instanceCount);\n /* eslint-enable max-len */\n }\n else\n {\n gl.drawElements(glTopology, size || geometry.indexBuffer.data.length, glType, (start || 0) * byteSize);\n }\n }\n else if (instanceCount !== 1)\n {\n // TODO need a better way to calculate size..\n gl.drawArraysInstanced(glTopology, start || 0, size || geometry.getSize(), instanceCount);\n }\n else\n {\n gl.drawArrays(glTopology, start || 0, size || geometry.getSize());\n }\n\n return this;\n }\n\n /** Unbind/reset everything. */\n protected unbind(): void\n {\n this.gl.bindVertexArray(null);\n this._activeVao = null;\n this._activeGeometry = null;\n }\n\n public destroy(): void\n {\n this._managedGeometries.destroy();\n this._renderer = null;\n this.gl = null;\n this._activeVao = null;\n this._activeGeometry = null;\n }\n}\n"],"names":[],"mappings":";;;;;;;AAcA,MAAM,eAAA,GAAkB;AAAA,EACpB,YAAA,EAAc,CAAA;AAAA,EACd,WAAA,EAAa,CAAA;AAAA,EACb,YAAA,EAAc,CAAA;AAAA,EACd,eAAA,EAAiB,CAAA;AAAA,EACjB,gBAAA,EAAkB;AACtB,CAAA;AAWO,MAAM,iBAAA,CACb;AAAA,EAGI,WAAA,GACA;AACI,IAAA,IAAA,CAAK,QAAA,mBAAW,MAAA,CAAO,MAAA,CAAO,IAAI,CAAA;AAAA,EACtC;AAAA,EAEO,OAAA,GACP;AACI,IAAA,IAAA,CAAK,QAAA,mBAAW,MAAA,CAAO,MAAA,CAAO,IAAI,CAAA;AAAA,EACtC;AACJ;AAOO,MAAM,gBAAA,CACb;AAAA;AAAA,EAgCI,YAAY,QAAA,EACZ;AACI,IAAA,IAAA,CAAK,SAAA,GAAY,QAAA;AACjB,IAAA,IAAA,CAAK,eAAA,GAAkB,IAAA;AACvB,IAAA,IAAA,CAAK,UAAA,GAAa,IAAA;AAElB,IAAA,IAAA,CAAK,MAAA,GAAS,IAAA;AACd,IAAA,IAAA,CAAK,WAAA,GAAc,IAAA;AAEnB,IAAA,IAAA,CAAK,kBAAA,GAAqB,IAAI,aAAA,CAAc;AAAA,MACxC,QAAA;AAAA,MACA,IAAA,EAAM,UAAA;AAAA,MACN,QAAA,EAAU,IAAA,CAAK,gBAAA,CAAiB,IAAA,CAAK,IAAI,CAAA;AAAA,MACzC,IAAA,EAAM;AAAA,KACT,CAAA;AAAA,EACL;AAAA;AAAA,EAGU,aAAA,GACV;AACI,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,EAAA,GAAK,IAAA,CAAK,SAAA,CAAU,EAAA;AAEpC,IAAA,IAAI,CAAC,IAAA,CAAK,SAAA,CAAU,OAAA,CAAQ,SAAS,iBAAA,EACrC;AACI,MAAA,MAAM,IAAI,MAAM,gEAAgE,CAAA;AAAA,IACpF;AAEA,IAAA,IAAA,CAAK,WAAW,IAAI,CAAA;AACpB,IAAA,MAAM,kBAAA,GAAqB,IAAA,CAAK,SAAA,CAAU,OAAA,CAAQ,UAAA,CAAW,iBAAA;AAE7D,IAAA,IAAI,kBAAA,EACJ;AACI,MAAA,EAAA,CAAG,iBAAA,GAAoB,MACnB,kBAAA,CAAmB,oBAAA,EAAqB;AAE5C,MAAA,EAAA,CAAG,eAAA,GAAkB,CAAC,GAAA,KAClB,kBAAA,CAAmB,mBAAmB,GAAG,CAAA;AAE7C,MAAA,EAAA,CAAG,iBAAA,GAAoB,CAAC,GAAA,KACpB,kBAAA,CAAmB,qBAAqB,GAAG,CAAA;AAAA,IACnD;AAEA,IAAA,MAAM,wBAAA,GAA2B,IAAA,CAAK,SAAA,CAAU,OAAA,CAAQ,UAAA,CAAW,wBAAA;AAEnE,IAAA,IAAI,wBAAA,EACJ;AACI,MAAA,EAAA,CAAG,mBAAA,GAAsB,CAAC,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA,KACnC;AACI,QAAA,wBAAA,CAAyB,wBAAA,CAAyB,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA,MAChE,CAAA;AAEA,MAAA,EAAA,CAAG,wBAAwB,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,GAAG,CAAA,KACxC;AACI,QAAA,wBAAA,CAAyB,0BAAA,CAA2B,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,GAAG,CAAC,CAAA;AAAA,MACrE,CAAA;AAEA,MAAA,EAAA,CAAG,sBAAsB,CAAC,CAAA,EAAG,MACzB,wBAAA,CAAyB,wBAAA,CAAyB,GAAG,CAAC,CAAA;AAAA,IAC9D;AAEA,IAAA,IAAA,CAAK,eAAA,GAAkB,IAAA;AACvB,IAAA,IAAA,CAAK,UAAA,GAAa,IAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,IAAA,CAAK,UAAqB,OAAA,EACjC;AAGI,IAAA,MAAM,KAAK,IAAA,CAAK,EAAA;AAEhB,IAAA,IAAA,CAAK,eAAA,GAAkB,QAAA;AAEvB,IAAA,MAAM,GAAA,GAAM,IAAA,CAAK,MAAA,CAAO,QAAA,EAAU,OAAO,CAAA;AAEzC,IAAA,IAAI,IAAA,CAAK,eAAe,GAAA,EACxB;AACI,MAAA,IAAA,CAAK,UAAA,GAAa,GAAA;AAElB,MAAA,EAAA,CAAG,gBAAgB,GAAG,CAAA;AAAA,IAC1B;AAEA,IAAA,IAAA,CAAK,aAAA,EAAc;AAAA,EACvB;AAAA;AAAA,EAGO,UAAA,GACP;AACI,IAAA,IAAA,CAAK,MAAA,EAAO;AAAA,EAChB;AAAA;AAAA,EAGO,aAAA,GACP;AACI,IAAA,MAAM,WAAW,IAAA,CAAK,eAAA;AAEtB,IAAA,MAAM,YAAA,GAAe,KAAK,SAAA,CAAU,MAAA;AAEpC,IAAA,KAAA,IAAS,IAAI,CAAA,EAAG,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,QAAQ,CAAA,EAAA,EAC7C;AACI,MAAA,MAAM,MAAA,GAAS,QAAA,CAAS,OAAA,CAAQ,CAAC,CAAA;AAEjC,MAAA,YAAA,CAAa,aAAa,MAAM,CAAA;AAAA,IACpC;AAEA,IAAA,QAAA,CAAS,WAAA,GAAc,IAAA,CAAK,SAAA,CAAU,EAAA,CAAG,GAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOU,kBAAA,CAAmB,UAAoB,OAAA,EACjD;AAEI,IAAA,MAAM,qBAAqB,QAAA,CAAS,UAAA;AACpC,IAAA,MAAM,mBAAmB,OAAA,CAAQ,cAAA;AAEjC,IAAA,KAAA,MAAW,KAAK,gBAAA,EAChB;AACI,MAAA,IAAI,CAAC,kBAAA,CAAmB,CAAC,CAAA,EACzB;AACI,QAAA,MAAM,IAAI,KAAA,CAAM,CAAA,wDAAA,EAA2D,CAAC,CAAA,WAAA,CAAa,CAAA;AAAA,MAC7F;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQU,YAAA,CAAa,UAAoB,OAAA,EAC3C;AACI,IAAA,MAAM,UAAU,QAAA,CAAS,UAAA;AACzB,IAAA,MAAM,mBAAmB,OAAA,CAAQ,cAAA;AAEjC,IAAA,MAAM,OAAA,GAAU,CAAC,GAAA,EAAK,QAAA,CAAS,GAAG,CAAA;AAElC,IAAA,KAAA,MAAW,KAAK,OAAA,EAChB;AACI,MAAA,IAAI,gBAAA,CAAiB,CAAC,CAAA,EACtB;AACI,QAAA,OAAA,CAAQ,IAAA,CAAK,CAAA,EAAG,gBAAA,CAAiB,CAAC,EAAE,QAAQ,CAAA;AAAA,MAChD;AAAA,IACJ;AAEA,IAAA,OAAO,OAAA,CAAQ,KAAK,GAAG,CAAA;AAAA,EAC3B;AAAA,EAEU,MAAA,CAAO,UAAoB,OAAA,EACrC;AACI,IAAA,OAAO,QAAA,CAAS,QAAA,CAAS,IAAA,CAAK,SAAA,CAAU,GAAG,CAAA,EAAG,QAAA,CAAS,OAAA,CAAQ,IAAI,CAAA,IAAK,IAAA,CAAK,eAAA,CAAgB,UAAU,OAAO,CAAA;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUU,eAAA,CAAgB,QAAA,EAAoB,OAAA,EAAoB,YAAA,GAAe,IAAA,EACjF;AACI,IAAA,MAAM,EAAA,GAAK,KAAK,SAAA,CAAU,EAAA;AAE1B,IAAA,MAAM,YAAA,GAAe,KAAK,SAAA,CAAU,MAAA;AAEpC,IAAA,IAAA,CAAK,SAAA,CAAU,MAAA,CAAO,eAAA,CAAgB,OAAO,CAAA;AAE7C,IAAA,IAAA,CAAK,kBAAA,CAAmB,UAAU,OAAO,CAAA;AAEzC,IAAA,MAAM,SAAA,GAAY,IAAA,CAAK,YAAA,CAAa,QAAA,EAAU,OAAO,CAAA;AAErD,IAAA,IAAI,OAAA,GAAU,QAAA,CAAS,QAAA,CAAS,IAAA,CAAK,UAAU,GAAG,CAAA;AAElD,IAAA,IAAI,CAAC,OAAA,EACL;AACI,MAAA,OAAA,GAAU,IAAI,iBAAA,EAAkB;AAChC,MAAA,QAAA,CAAS,QAAA,CAAS,IAAA,CAAK,SAAA,CAAU,GAAG,CAAA,GAAI,OAAA;AACxC,MAAA,IAAA,CAAK,kBAAA,CAAmB,IAAI,QAAQ,CAAA;AAAA,IACxC;AAEA,IAAA,MAAM,gBAAgB,OAAA,CAAQ,QAAA;AAC9B,IAAA,IAAI,GAAA,GAAM,cAAc,SAAS,CAAA;AAEjC,IAAA,IAAI,GAAA,EACJ;AAEI,MAAA,aAAA,CAAc,OAAA,CAAQ,IAAI,CAAA,GAAI,GAAA;AAE9B,MAAA,OAAO,GAAA;AAAA,IACX;AAEA,IAAA,gBAAA,CAAiB,QAAA,EAAU,QAAQ,cAAc,CAAA;AAEjD,IAAA,MAAM,UAAU,QAAA,CAAS,OAAA;AAGzB,IAAA,GAAA,GAAM,GAAG,iBAAA,EAAkB;AAE3B,IAAA,EAAA,CAAG,gBAAgB,GAAG,CAAA;AAItB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,OAAA,CAAQ,QAAQ,CAAA,EAAA,EACpC;AACI,MAAA,MAAM,MAAA,GAAS,QAAQ,CAAC,CAAA;AAExB,MAAA,YAAA,CAAa,KAAK,MAAM,CAAA;AAAA,IAC5B;AAKA,IAAA,IAAA,CAAK,WAAA,CAAY,UAAU,OAAO,CAAA;AAGlC,IAAA,aAAA,CAAc,OAAA,CAAQ,IAAI,CAAA,GAAI,GAAA;AAC9B,IAAA,aAAA,CAAc,SAAS,CAAA,GAAI,GAAA;AAE3B,IAAA,EAAA,CAAG,gBAAgB,IAAI,CAAA;AAEvB,IAAA,OAAO,GAAA;AAAA,EACX;AAAA,EAEU,gBAAA,CAAiB,QAAA,EAAoB,WAAA,GAAc,KAAA,EAC7D;AACI,IAAA,MAAM,OAAA,GAAU,QAAA,CAAS,QAAA,CAAS,IAAA,CAAK,UAAU,GAAG,CAAA;AAEpD,IAAA,IAAI,CAAC,OAAA,EAAS;AAEd,IAAA,MAAM,WAAW,OAAA,CAAQ,QAAA;AAEzB,IAAA,IAAI,CAAC,WAAA,EACL;AACI,MAAA,KAAA,MAAW,KAAK,QAAA,EAChB;AACI,QAAA,IAAI,IAAA,CAAK,UAAA,KAAe,QAAA,CAAS,CAAC,CAAA,EAClC;AACI,UAAA,IAAA,CAAK,UAAA,EAAW;AAAA,QACpB;AACA,QAAA,IAAA,CAAK,EAAA,CAAG,iBAAA,CAAkB,QAAA,CAAS,CAAC,CAAC,CAAA;AAAA,MACzC;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAA,CAAW,cAAc,KAAA,EAChC;AACI,IAAA,IAAA,CAAK,kBAAA,CAAmB,UAAU,WAAW,CAAA;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOU,WAAA,CAAY,UAAoB,OAAA,EAC1C;AACI,IAAA,MAAM,EAAA,GAAK,KAAK,SAAA,CAAU,EAAA;AAE1B,IAAA,MAAM,YAAA,GAAe,KAAK,SAAA,CAAU,MAAA;AACpC,IAAA,MAAM,aAAa,QAAA,CAAS,UAAA;AAE5B,IAAA,IAAI,SAAS,WAAA,EACb;AAEI,MAAA,YAAA,CAAa,IAAA,CAAK,SAAS,WAAW,CAAA;AAAA,IAC1C;AAEA,IAAA,IAAI,UAAA,GAAa,IAAA;AAGjB,IAAA,KAAA,MAAW,KAAK,UAAA,EAChB;AACI,MAAA,MAAM,SAAA,GAAY,WAAW,CAAC,CAAA;AAC9B,MAAA,MAAM,SAAS,SAAA,CAAU,MAAA;AACzB,MAAA,MAAM,QAAA,GAAW,YAAA,CAAa,WAAA,CAAY,MAAM,CAAA;AAChD,MAAA,MAAM,aAAA,GAAgB,OAAA,CAAQ,cAAA,CAAe,CAAC,CAAA;AAE9C,MAAA,IAAI,aAAA,EACJ;AACI,QAAA,IAAI,eAAe,QAAA,EACnB;AACI,UAAA,YAAA,CAAa,KAAK,MAAM,CAAA;AAExB,UAAA,UAAA,GAAa,QAAA;AAAA,QACjB;AAEA,QAAA,MAAM,WAAW,aAAA,CAAc,QAAA;AAI/B,QAAA,EAAA,CAAG,wBAAwB,QAAQ,CAAA;AAEnC,QAAA,MAAM,aAAA,GAAgB,0BAAA,CAA2B,SAAA,CAAU,MAAM,CAAA;AAEjE,QAAA,MAAM,IAAA,GAAO,mBAAA,CAAoB,SAAA,CAAU,MAAM,CAAA;AAEjD,QAAA,IAAI,cAAc,MAAA,EAAQ,SAAA,CAAU,CAAA,EAAG,CAAC,MAAM,KAAA,EAC9C;AACI,UAAA,EAAA,CAAG,oBAAA;AAAA,YAAqB,QAAA;AAAA,YACpB,aAAA,CAAc,IAAA;AAAA,YACd,IAAA;AAAA,YACA,SAAA,CAAU,MAAA;AAAA,YACV,SAAA,CAAU;AAAA,WAAM;AAAA,QACxB,CAAA,MAEA;AACI,UAAA,EAAA,CAAG,mBAAA;AAAA,YAAoB,QAAA;AAAA,YACnB,aAAA,CAAc,IAAA;AAAA,YACd,IAAA;AAAA,YACA,aAAA,CAAc,UAAA;AAAA,YACd,SAAA,CAAU,MAAA;AAAA,YACV,SAAA,CAAU;AAAA,WAAM;AAAA,QACxB;AAEA,QAAA,IAAI,UAAU,QAAA,EACd;AAEI,UAAA,IAAI,KAAK,WAAA,EACT;AAGI,YAAA,MAAM,OAAA,GAAU,UAAU,OAAA,IAAW,CAAA;AAErC,YAAA,EAAA,CAAG,mBAAA,CAAoB,UAAU,OAAO,CAAA;AAAA,UAC5C,CAAA,MAEA;AACI,YAAA,MAAM,IAAI,MAAM,gEAAgE,CAAA;AAAA,UACpF;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaO,IAAA,CAAK,QAAA,EAAqB,IAAA,EAAe,KAAA,EAAgB,aAAA,EAChE;AACI,IAAA,MAAM,EAAE,EAAA,EAAG,GAAI,IAAA,CAAK,SAAA;AACpB,IAAA,MAAM,WAAW,IAAA,CAAK,eAAA;AAEtB,IAAA,MAAM,UAAA,GAAa,eAAA,CAAgB,QAAA,IAAY,QAAA,CAAS,QAAQ,CAAA;AAEhE,IAAA,aAAA,KAAA,aAAA,GAAkB,QAAA,CAAS,aAAA,CAAA;AAE3B,IAAA,IAAI,SAAS,WAAA,EACb;AACI,MAAA,MAAM,QAAA,GAAW,QAAA,CAAS,WAAA,CAAY,IAAA,CAAK,iBAAA;AAC3C,MAAA,MAAM,MAAA,GAAS,QAAA,KAAa,CAAA,GAAI,EAAA,CAAG,iBAAiB,EAAA,CAAG,YAAA;AAEvD,MAAA,IAAI,kBAAkB,CAAA,EACtB;AAEI,QAAA,EAAA,CAAG,qBAAA,CAAsB,UAAA,EAAY,IAAA,IAAQ,QAAA,CAAS,WAAA,CAAY,IAAA,CAAK,MAAA,EAAQ,MAAA,EAAA,CAAS,KAAA,IAAS,CAAA,IAAK,QAAA,EAAU,aAAa,CAAA;AAAA,MAEjI,CAAA,MAEA;AACI,QAAA,EAAA,CAAG,YAAA,CAAa,UAAA,EAAY,IAAA,IAAQ,QAAA,CAAS,WAAA,CAAY,KAAK,MAAA,EAAQ,MAAA,EAAA,CAAS,KAAA,IAAS,CAAA,IAAK,QAAQ,CAAA;AAAA,MACzG;AAAA,IACJ,CAAA,MAAA,IACS,kBAAkB,CAAA,EAC3B;AAEI,MAAA,EAAA,CAAG,mBAAA,CAAoB,YAAY,KAAA,IAAS,CAAA,EAAG,QAAQ,QAAA,CAAS,OAAA,IAAW,aAAa,CAAA;AAAA,IAC5F,CAAA,MAEA;AACI,MAAA,EAAA,CAAG,WAAW,UAAA,EAAY,KAAA,IAAS,GAAG,IAAA,IAAQ,QAAA,CAAS,SAAS,CAAA;AAAA,IACpE;AAEA,IAAA,OAAO,IAAA;AAAA,EACX;AAAA;AAAA,EAGU,MAAA,GACV;AACI,IAAA,IAAA,CAAK,EAAA,CAAG,gBAAgB,IAAI,CAAA;AAC5B,IAAA,IAAA,CAAK,UAAA,GAAa,IAAA;AAClB,IAAA,IAAA,CAAK,eAAA,GAAkB,IAAA;AAAA,EAC3B;AAAA,EAEO,OAAA,GACP;AACI,IAAA,IAAA,CAAK,mBAAmB,OAAA,EAAQ;AAChC,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AACjB,IAAA,IAAA,CAAK,EAAA,GAAK,IAAA;AACV,IAAA,IAAA,CAAK,UAAA,GAAa,IAAA;AAClB,IAAA,IAAA,CAAK,eAAA,GAAkB,IAAA;AAAA,EAC3B;AACJ;AAAA;AA9ba,gBAAA,CAGK,SAAA,GAAY;AAAA,EACtB,IAAA,EAAM;AAAA,IACF,aAAA,CAAc;AAAA,GAClB;AAAA,EACA,IAAA,EAAM;AACV,CAAA;;;;"}