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27 lines (24 loc) • 725 B
JavaScript
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class GlRenderTarget {
constructor() {
this.width = -1;
this.height = -1;
this.msaa = false;
/**
* Tracks which mip level is currently attached to this render target's framebuffer.
* This lets us skip redundant framebufferTexture2D calls on the common path.
* @internal
*/
this._attachedMipLevel = 0;
/**
* Tracks which array layer (or cube face index) is currently attached to this render target's framebuffer.
* For non-array 2D textures this will always be 0.
* @internal
*/
this._attachedLayer = 0;
this.msaaRenderBuffer = [];
}
}
exports.GlRenderTarget = GlRenderTarget;
//# sourceMappingURL=GlRenderTarget.js.map