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pixi.js

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/** * Represents a render target. * @category rendering * @ignore */ export declare class GlRenderTarget { width: number; height: number; msaa: boolean; /** * Tracks which mip level is currently attached to this render target's framebuffer. * This lets us skip redundant framebufferTexture2D calls on the common path. * @internal */ _attachedMipLevel: number; /** * Tracks which array layer (or cube face index) is currently attached to this render target's framebuffer. * For non-array 2D textures this will always be 0. * @internal */ _attachedLayer: number; framebuffer: WebGLFramebuffer; resolveTargetFramebuffer: WebGLFramebuffer; msaaRenderBuffer: WebGLRenderbuffer[]; depthStencilRenderBuffer: WebGLRenderbuffer; }