pixi.js
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TypeScript
/**
* Represents a render target.
* @category rendering
* @ignore
*/
export declare class GlRenderTarget {
width: number;
height: number;
msaa: boolean;
/**
* Tracks which mip level is currently attached to this render target's framebuffer.
* This lets us skip redundant framebufferTexture2D calls on the common path.
* @internal
*/
_attachedMipLevel: number;
/**
* Tracks which array layer (or cube face index) is currently attached to this render target's framebuffer.
* For non-array 2D textures this will always be 0.
* @internal
*/
_attachedLayer: number;
framebuffer: WebGLFramebuffer;
resolveTargetFramebuffer: WebGLFramebuffer;
msaaRenderBuffer: WebGLRenderbuffer[];
depthStencilRenderBuffer: WebGLRenderbuffer;
}