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pixi.js

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import type { ICanvas } from '../../../../environment/canvas/ICanvas'; import type { ICanvasRenderingContext2D } from '../../../../environment/canvas/ICanvasRenderingContext2D'; import type { ImageLike } from '../../../../environment/ImageLike'; import type { TextureSource } from '../../shared/texture/sources/TextureSource'; import type { Texture } from '../../shared/texture/Texture'; type CanvasSourceCache = { canvas: ICanvas; resourceId: number; }; /** * Canvas helper utilities for tinting and pattern generation. * @internal */ export declare const canvasUtils: { canvas: ICanvas | null; convertTintToImage: boolean; cacheStepsPerColorChannel: number; canUseMultiply: boolean; tintMethod: (texture: Texture, color: number, canvas: ICanvas) => void; _canvasSourceCache: WeakMap<TextureSource<any>, CanvasSourceCache>; _unpremultipliedCache: WeakMap<TextureSource<any>, CanvasSourceCache>; getCanvasSource: (texture: Texture) => CanvasImageSource | null; getTintedCanvas: (sprite: { texture: Texture; }, color: number) => ICanvas | ImageLike; getTintedPattern: (texture: Texture, color: number) => CanvasPattern; /** * Applies a transform to a CanvasPattern. * @param pattern - The pattern to apply the transform to. * @param matrix - The matrix to apply. * @param matrix.a * @param matrix.b * @param matrix.c * @param matrix.d * @param matrix.tx * @param matrix.ty * @param invert */ applyPatternTransform: (pattern: CanvasPattern, matrix: { a: number; b: number; c: number; d: number; tx: number; ty: number; }, invert?: boolean) => void; tintWithMultiply: (texture: Texture, color: number, canvas: ICanvas) => void; tintWithOverlay: (texture: Texture, color: number, canvas: ICanvas) => void; tintWithPerPixel: (texture: Texture, color: number, canvas: ICanvas) => void; /** * Applies inverse rotation transform to context for texture packer rotation compensation. * Supports all 16 groupD8 symmetries (rotations and reflections). * @param context - Canvas 2D context * @param rotate - The groupD8 rotation value * @param srcWidth - Source crop width (before rotation) * @param srcHeight - Source crop height (before rotation) */ _applyInverseRotation: (context: ICanvasRenderingContext2D, rotate: number, srcWidth: number, srcHeight: number) => void; }; export {};