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pixi.js

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import type { ICanvas } from '../../../../environment/canvas/ICanvas'; import type { ICanvasRenderingContext2D } from '../../../../environment/canvas/ICanvasRenderingContext2D'; import type { Rectangle } from '../../../../maths/shapes/Rectangle'; import type { CLEAR_OR_BOOL } from '../../gl/const'; import type { RenderTarget } from '../../shared/renderTarget/RenderTarget'; import type { RenderTargetAdaptor, RenderTargetSystem } from '../../shared/renderTarget/RenderTargetSystem'; import type { Texture } from '../../shared/texture/Texture'; import type { CanvasRenderer } from '../CanvasRenderer'; /** * Canvas render target backing store. * @internal */ export type CanvasRenderTarget = { /** Backing canvas element. */ canvas: ICanvas; /** 2D context associated with the canvas. */ context: ICanvasRenderingContext2D; /** Pixel width. */ width: number; /** Pixel height. */ height: number; }; /** * Canvas adaptor for render targets. * @category rendering * @advanced */ export declare class CanvasRenderTargetAdaptor implements RenderTargetAdaptor<CanvasRenderTarget> { private _renderer; private _renderTargetSystem; /** * Initializes the adaptor. * @param renderer - Canvas renderer instance. * @param renderTargetSystem - The render target system. * @advanced */ init(renderer: CanvasRenderer, renderTargetSystem: RenderTargetSystem<CanvasRenderTarget>): void; /** * Creates a GPU render target for canvas. * @param renderTarget - Render target to initialize. * @advanced */ initGpuRenderTarget(renderTarget: RenderTarget): CanvasRenderTarget; /** * Resizes the backing canvas for a render target. * @param renderTarget - Render target to resize. * @advanced */ resizeGpuRenderTarget(renderTarget: RenderTarget): void; /** * Starts a render pass on the canvas target. * @param renderTarget - Target to render to. * @param clear - Clear mode. * @param clearColor - Optional clear color. * @param viewport - Optional viewport. * @advanced */ startRenderPass(renderTarget: RenderTarget, clear: CLEAR_OR_BOOL, clearColor?: number[], viewport?: Rectangle): void; /** * Clears the render target. * @param renderTarget - Target to clear. * @param _clear - Clear mode (unused). * @param clearColor - Optional clear color. * @param viewport - Optional viewport rectangle. * @advanced */ clear(renderTarget: RenderTarget, _clear: CLEAR_OR_BOOL, clearColor?: number[], viewport?: Rectangle): void; /** * Finishes the render pass (no-op for canvas). * @advanced */ finishRenderPass(): void; /** * Copies a render target into a texture source. * @param {RenderTarget} sourceRenderSurfaceTexture - Source render target. * @param {Texture} destinationTexture - Destination texture. * @param {object} originSrc - Source origin. * @param {number} originSrc.x - Source x origin. * @param {number} originSrc.y - Source y origin. * @param {object} size - Copy size. * @param {number} size.width - Copy width. * @param {number} size.height - Copy height. * @param {object} [originDest] - Destination origin. * @param {number} originDest.x - Destination x origin. * @param {number} originDest.y - Destination y origin. * @advanced */ copyToTexture(sourceRenderSurfaceTexture: RenderTarget, destinationTexture: Texture, originSrc: { x: number; y: number; }, size: { width: number; height: number; }, originDest?: { x: number; y: number; }): Texture; /** * Destroys a GPU render target (no-op for canvas). * @param _gpuRenderTarget - Target to destroy. * @advanced */ destroyGpuRenderTarget(_gpuRenderTarget: CanvasRenderTarget): void; private _ensureCanvas; }