pixi.js
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TypeScript
import type { ICanvas } from '../../../../environment/canvas/ICanvas';
import type { ICanvasRenderingContext2D } from '../../../../environment/canvas/ICanvasRenderingContext2D';
import type { Rectangle } from '../../../../maths/shapes/Rectangle';
import type { CLEAR_OR_BOOL } from '../../gl/const';
import type { RenderTarget } from '../../shared/renderTarget/RenderTarget';
import type { RenderTargetAdaptor, RenderTargetSystem } from '../../shared/renderTarget/RenderTargetSystem';
import type { Texture } from '../../shared/texture/Texture';
import type { CanvasRenderer } from '../CanvasRenderer';
/**
* Canvas render target backing store.
* @internal
*/
export type CanvasRenderTarget = {
/** Backing canvas element. */
canvas: ICanvas;
/** 2D context associated with the canvas. */
context: ICanvasRenderingContext2D;
/** Pixel width. */
width: number;
/** Pixel height. */
height: number;
};
/**
* Canvas adaptor for render targets.
* @category rendering
* @advanced
*/
export declare class CanvasRenderTargetAdaptor implements RenderTargetAdaptor<CanvasRenderTarget> {
private _renderer;
private _renderTargetSystem;
/**
* Initializes the adaptor.
* @param renderer - Canvas renderer instance.
* @param renderTargetSystem - The render target system.
* @advanced
*/
init(renderer: CanvasRenderer, renderTargetSystem: RenderTargetSystem<CanvasRenderTarget>): void;
/**
* Creates a GPU render target for canvas.
* @param renderTarget - Render target to initialize.
* @advanced
*/
initGpuRenderTarget(renderTarget: RenderTarget): CanvasRenderTarget;
/**
* Resizes the backing canvas for a render target.
* @param renderTarget - Render target to resize.
* @advanced
*/
resizeGpuRenderTarget(renderTarget: RenderTarget): void;
/**
* Starts a render pass on the canvas target.
* @param renderTarget - Target to render to.
* @param clear - Clear mode.
* @param clearColor - Optional clear color.
* @param viewport - Optional viewport.
* @advanced
*/
startRenderPass(renderTarget: RenderTarget, clear: CLEAR_OR_BOOL, clearColor?: number[], viewport?: Rectangle): void;
/**
* Clears the render target.
* @param renderTarget - Target to clear.
* @param _clear - Clear mode (unused).
* @param clearColor - Optional clear color.
* @param viewport - Optional viewport rectangle.
* @advanced
*/
clear(renderTarget: RenderTarget, _clear: CLEAR_OR_BOOL, clearColor?: number[], viewport?: Rectangle): void;
/**
* Finishes the render pass (no-op for canvas).
* @advanced
*/
finishRenderPass(): void;
/**
* Copies a render target into a texture source.
* @param {RenderTarget} sourceRenderSurfaceTexture - Source render target.
* @param {Texture} destinationTexture - Destination texture.
* @param {object} originSrc - Source origin.
* @param {number} originSrc.x - Source x origin.
* @param {number} originSrc.y - Source y origin.
* @param {object} size - Copy size.
* @param {number} size.width - Copy width.
* @param {number} size.height - Copy height.
* @param {object} [originDest] - Destination origin.
* @param {number} originDest.x - Destination x origin.
* @param {number} originDest.y - Destination y origin.
* @advanced
*/
copyToTexture(sourceRenderSurfaceTexture: RenderTarget, destinationTexture: Texture, originSrc: {
x: number;
y: number;
}, size: {
width: number;
height: number;
}, originDest?: {
x: number;
y: number;
}): Texture;
/**
* Destroys a GPU render target (no-op for canvas).
* @param _gpuRenderTarget - Target to destroy.
* @advanced
*/
destroyGpuRenderTarget(_gpuRenderTarget: CanvasRenderTarget): void;
private _ensureCanvas;
}