pixi.js
Version:
<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">
50 lines (49 loc) • 3.28 kB
TypeScript
import { CustomRenderPipe } from '../../../scene/container/CustomRenderPipe';
import { RenderGroupPipe } from '../../../scene/container/RenderGroupPipe';
import { SpritePipe } from '../../../scene/sprite/SpritePipe';
import { BatcherPipe } from '../../batcher/shared/BatcherPipe';
import { AlphaMaskPipe } from '../../mask/alpha/AlphaMaskPipe';
import { CanvasColorMaskPipe } from '../../mask/color/CanvasColorMaskPipe';
import { CanvasStencilMaskPipe } from '../../mask/stencil/CanvasStencilMaskPipe';
import { BlendModePipe } from '../shared/blendModes/BlendModePipe';
import { AbstractRenderer } from '../shared/system/AbstractRenderer';
import { CanvasContextSystem } from './CanvasContextSystem';
import { CanvasLimitsSystem } from './CanvasLimitsSystem';
import { CanvasRenderTargetSystem } from './renderTarget/CanvasRenderTargetSystem';
import { CanvasTextureSystem } from './texture/CanvasTextureSystem';
import type { ICanvas } from '../../../environment/canvas/ICanvas';
import type { SharedRendererOptions } from '../shared/system/SharedSystems';
import type { ExtractRendererOptions, ExtractSystemTypes } from '../shared/system/utils/typeUtils';
declare const DefaultCanvasSystems: (typeof import("../..").BackgroundSystem | typeof import("../..").GlobalUniformSystem | typeof import("../..").HelloSystem | typeof import("../..").ViewSystem | typeof import("../../..").RenderGroupSystem | typeof import("../..").GCSystem | typeof import("../..").TextureGCSystem | typeof import("../..").GenerateTextureSystem | typeof import("../..").ExtractSystem | typeof import("../../..").RendererInitHook | typeof import("../..").RenderableGCSystem | typeof import("../..").SchedulerSystem | typeof CanvasContextSystem | typeof CanvasLimitsSystem | typeof CanvasTextureSystem | typeof CanvasRenderTargetSystem)[];
declare const DefaultCanvasPipes: (typeof BlendModePipe | typeof BatcherPipe | typeof SpritePipe | typeof RenderGroupPipe | typeof AlphaMaskPipe | typeof CustomRenderPipe | typeof CanvasStencilMaskPipe | typeof CanvasColorMaskPipe)[];
/**
* The default Canvas systems. These are the systems that are added by default to the CanvasRenderer.
* @category rendering
* @standard
* @interface
*/
export type CanvasSystems = ExtractSystemTypes<typeof DefaultCanvasSystems> & PixiMixins.RendererSystems & PixiMixins.CanvasSystems;
/**
* The Canvas renderer pipes. These are used to render the scene.
* @see {@link CanvasRenderer}
* @internal
*/
export type CanvasPipes = ExtractSystemTypes<typeof DefaultCanvasPipes> & PixiMixins.RendererPipes & PixiMixins.CanvasPipes;
/**
* Options for CanvasRenderer.
* @category rendering
* @standard
*/
export interface CanvasOptions extends SharedRendererOptions, ExtractRendererOptions<typeof DefaultCanvasSystems>, PixiMixins.CanvasOptions {
}
export interface CanvasRenderer<T extends ICanvas = HTMLCanvasElement> extends AbstractRenderer<CanvasPipes, CanvasOptions, T>, CanvasSystems {
}
/**
* The Canvas PixiJS Renderer. This renderer allows you to use the HTML Canvas 2D context.
* @category rendering
* @standard
*/
export declare class CanvasRenderer<T extends ICanvas = HTMLCanvasElement> extends AbstractRenderer<CanvasPipes, CanvasOptions, T> implements CanvasSystems {
constructor();
}
export {};