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{"version":3,"file":"globalUniformsBit.mjs","sources":["../../../../src/rendering/high-shader/shader-bits/globalUniformsBit.ts"],"sourcesContent":["/** @internal */\nexport const globalUniformsBit = {\n name: 'global-uniforms-bit',\n vertex: {\n header: /* wgsl */`\n struct GlobalUniforms {\n uProjectionMatrix:mat3x3<f32>,\n uWorldTransformMatrix:mat3x3<f32>,\n uWorldColorAlpha: vec4<f32>,\n uResolution: vec2<f32>,\n }\n\n @group(0) @binding(0) var<uniform> globalUniforms : GlobalUniforms;\n `\n }\n};\n\n/** @internal */\nexport const globalUniformsUBOBitGl = {\n name: 'global-uniforms-ubo-bit',\n vertex: {\n header: /* glsl */`\n uniform globalUniforms {\n mat3 uProjectionMatrix;\n mat3 uWorldTransformMatrix;\n vec4 uWorldColorAlpha;\n vec2 uResolution;\n };\n `\n }\n};\n\n/** @internal */\nexport const globalUniformsBitGl = {\n name: 'global-uniforms-bit',\n vertex: {\n header: /* glsl */`\n uniform mat3 uProjectionMatrix;\n uniform mat3 uWorldTransformMatrix;\n uniform vec4 uWorldColorAlpha;\n uniform vec2 uResolution;\n `\n }\n\n};\n"],"names":[],"mappings":";AACO,MAAM,iBAAA,GAAoB;AAAA,EAC7B,IAAA,EAAM,qBAAA;AAAA,EACN,MAAA,EAAQ;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA;AAAA,QAAA;AAAA;AAAA;AAW1B;AAGO,MAAM,sBAAA,GAAyB;AAAA,EAClC,IAAA,EAAM,yBAAA;AAAA,EACN,MAAA,EAAQ;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA;AAAA;AAAA;AAS1B;AAGO,MAAM,mBAAA,GAAsB;AAAA,EAC/B,IAAA,EAAM,qBAAA;AAAA,EACN,MAAA,EAAQ;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA;AAAA;AAAA;AAQ1B;;;;"}