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pixi.js

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'use strict'; var Extensions = require('../../../../extensions/Extensions.js'); var deprecation = require('../../../../utils/logging/deprecation.js'); "use strict"; const _TextureGCSystem = class _TextureGCSystem { /** * Frame count since started. * @readonly * @deprecated since 8.15.0 */ get count() { return this._renderer.tick; } /** * Frame count since last garbage collection. * @readonly * @deprecated since 8.15.0 */ get checkCount() { return this._checkCount; } set checkCount(value) { deprecation.deprecation("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."); this._checkCount = value; } /** * Maximum idle frames before a texture is destroyed by garbage collection. * @see TextureGCSystem.defaultMaxIdle * @deprecated since 8.15.0 */ get maxIdle() { return this._renderer.gc.maxUnusedTime / 1e3 * 60; } set maxIdle(value) { deprecation.deprecation("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."); this._renderer.gc.maxUnusedTime = value / 60 * 1e3; } /** * Frames between two garbage collections. * @see TextureGCSystem.defaultCheckCountMax * @deprecated since 8.15.0 */ // eslint-disable-next-line dot-notation get checkCountMax() { return Math.floor(this._renderer.gc["_frequency"] / 1e3); } set checkCountMax(_value) { deprecation.deprecation("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."); } /** * Current garbage collection mode. * @see TextureGCSystem.defaultMode * @deprecated since 8.15.0 */ get active() { return this._renderer.gc.enabled; } set active(value) { deprecation.deprecation("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."); this._renderer.gc.enabled = value; } /** @param renderer - The renderer this System works for. */ constructor(renderer) { this._renderer = renderer; this._checkCount = 0; } init(options) { if (options.textureGCActive !== _TextureGCSystem.defaultOptions.textureGCActive) { this.active = options.textureGCActive; } if (options.textureGCMaxIdle !== _TextureGCSystem.defaultOptions.textureGCMaxIdle) { this.maxIdle = options.textureGCMaxIdle; } if (options.textureGCCheckCountMax !== _TextureGCSystem.defaultOptions.textureGCCheckCountMax) { this.checkCountMax = options.textureGCCheckCountMax; } } /** * Checks to see when the last time a texture was used. * If the texture has not been used for a specified amount of time, it will be removed from the GPU. * @deprecated since 8.15.0 */ run() { deprecation.deprecation("8.15.0", "TextureGCSystem.run is deprecated, please use the GCSystem instead."); this._renderer.gc.run(); } destroy() { this._renderer = null; } }; /** @ignore */ _TextureGCSystem.extension = { type: [ Extensions.ExtensionType.WebGLSystem, Extensions.ExtensionType.WebGPUSystem ], name: "textureGC" }; /** * Default options for the TextureGCSystem * @deprecated since 8.15.0 */ _TextureGCSystem.defaultOptions = { /** * If set to true, this will enable the garbage collector on the GPU. * @default true */ textureGCActive: true, /** * @deprecated since 8.3.0 * @see {@link TextureGCSystemOptions.textureGCMaxIdle} */ textureGCAMaxIdle: null, /** * The maximum idle frames before a texture is destroyed by garbage collection. * @default 60 * 60 */ textureGCMaxIdle: 60 * 60, /** * Frames between two garbage collections. * @default 600 */ textureGCCheckCountMax: 600 }; let TextureGCSystem = _TextureGCSystem; exports.TextureGCSystem = TextureGCSystem; //# sourceMappingURL=TextureGCSystem.js.map