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{"version":3,"file":"StencilMask.mjs","sources":["../../../../src/rendering/mask/stencil/StencilMask.ts"],"sourcesContent":["import { ExtensionType } from '../../../extensions/Extensions';\nimport { Container } from '../../../scene/container/Container';\nimport { addMaskBounds } from '../utils/addMaskBounds';\nimport { addMaskLocalBounds } from '../utils/addMaskLocalBounds';\n\nimport type { ExtensionMetadata } from '../../../extensions/Extensions';\nimport type { Point } from '../../../maths/point/Point';\nimport type { Bounds } from '../../../scene/container/bounds/Bounds';\nimport type { Effect } from '../../../scene/container/Effect';\nimport type { PoolItem } from '../../../utils/pool/Pool';\n\n/**\n * A mask that uses the stencil buffer to clip the rendering of a container.\n * This is useful for complex masks that cannot be achieved with simple shapes.\n * It is more performant than using a `Graphics` mask, but requires WebGL support.\n * It is also useful for masking with `Container` objects that have complex shapes.\n * @category rendering\n * @advanced\n */\nexport class StencilMask implements Effect, PoolItem\n{\n public static extension: ExtensionMetadata = ExtensionType.MaskEffect;\n\n public priority = 0;\n public mask: Container;\n public pipe = 'stencilMask';\n\n constructor(options: {mask: Container})\n {\n if (options?.mask)\n {\n this.init(options.mask);\n }\n }\n\n public init(mask: Container): void\n {\n this.mask = mask;\n this.mask.includeInBuild = false;\n this.mask.measurable = false;\n }\n\n public reset()\n {\n if (this.mask === null) return;\n this.mask.measurable = true;\n this.mask.includeInBuild = true;\n this.mask = null;\n }\n\n public addBounds(bounds: Bounds, skipUpdateTransform: boolean): void\n {\n addMaskBounds(this.mask, bounds, skipUpdateTransform);\n }\n\n public addLocalBounds(bounds: Bounds, localRoot: Container): void\n {\n addMaskLocalBounds(this.mask, bounds, localRoot);\n }\n\n public containsPoint(point: Point, hitTestFn: (container: Container, point: Point) => boolean): boolean\n {\n const mask = this.mask as any;\n\n // if the point is in the mask, yay!\n return hitTestFn(mask, point);\n }\n\n public destroy(): void\n {\n this.reset();\n }\n\n public static test(mask: any): boolean\n {\n return mask instanceof Container;\n }\n}\n"],"names":[],"mappings":";;;;;;AAmBO,MAAM,WACb,CAAA;AAAA,EAOI,YAAY,OACZ,EAAA;AALA,IAAA,IAAA,CAAO,QAAW,GAAA,CAAA,CAAA;AAElB,IAAA,IAAA,CAAO,IAAO,GAAA,aAAA,CAAA;AAIV,IAAA,IAAI,SAAS,IACb,EAAA;AACI,MAAK,IAAA,CAAA,IAAA,CAAK,QAAQ,IAAI,CAAA,CAAA;AAAA,KAC1B;AAAA,GACJ;AAAA,EAEO,KAAK,IACZ,EAAA;AACI,IAAA,IAAA,CAAK,IAAO,GAAA,IAAA,CAAA;AACZ,IAAA,IAAA,CAAK,KAAK,cAAiB,GAAA,KAAA,CAAA;AAC3B,IAAA,IAAA,CAAK,KAAK,UAAa,GAAA,KAAA,CAAA;AAAA,GAC3B;AAAA,EAEO,KACP,GAAA;AACI,IAAA,IAAI,KAAK,IAAS,KAAA,IAAA;AAAM,MAAA,OAAA;AACxB,IAAA,IAAA,CAAK,KAAK,UAAa,GAAA,IAAA,CAAA;AACvB,IAAA,IAAA,CAAK,KAAK,cAAiB,GAAA,IAAA,CAAA;AAC3B,IAAA,IAAA,CAAK,IAAO,GAAA,IAAA,CAAA;AAAA,GAChB;AAAA,EAEO,SAAA,CAAU,QAAgB,mBACjC,EAAA;AACI,IAAc,aAAA,CAAA,IAAA,CAAK,IAAM,EAAA,MAAA,EAAQ,mBAAmB,CAAA,CAAA;AAAA,GACxD;AAAA,EAEO,cAAA,CAAe,QAAgB,SACtC,EAAA;AACI,IAAmB,kBAAA,CAAA,IAAA,CAAK,IAAM,EAAA,MAAA,EAAQ,SAAS,CAAA,CAAA;AAAA,GACnD;AAAA,EAEO,aAAA,CAAc,OAAc,SACnC,EAAA;AACI,IAAA,MAAM,OAAO,IAAK,CAAA,IAAA,CAAA;AAGlB,IAAO,OAAA,SAAA,CAAU,MAAM,KAAK,CAAA,CAAA;AAAA,GAChC;AAAA,EAEO,OACP,GAAA;AACI,IAAA,IAAA,CAAK,KAAM,EAAA,CAAA;AAAA,GACf;AAAA,EAEA,OAAc,KAAK,IACnB,EAAA;AACI,IAAA,OAAO,IAAgB,YAAA,SAAA,CAAA;AAAA,GAC3B;AACJ,CAAA;AA1Da,WAAA,CAEK,YAA+B,aAAc,CAAA,UAAA;;;;"}