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pixi.js

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'use strict'; "use strict"; const uboParserFunctions = [ (name, data, offset, uv, _v) => { const matrix = uv[name].toArray(true); data[offset] = matrix[0]; data[offset + 1] = matrix[1]; data[offset + 2] = matrix[2]; data[offset + 4] = matrix[3]; data[offset + 5] = matrix[4]; data[offset + 6] = matrix[5]; data[offset + 8] = matrix[6]; data[offset + 9] = matrix[7]; data[offset + 10] = matrix[8]; }, (name, data, offset, uv, v) => { v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; data[offset + 2] = v.width; data[offset + 3] = v.height; }, (name, data, offset, uv, v) => { v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; }, (name, data, offset, uv, v) => { v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; data[offset + 3] = v.alpha; }, (name, data, offset, uv, v) => { v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; } ]; const uboSingleFunctionsWGSL = { f32: (_name, data, offset, _uv, v) => { data[offset] = v; }, i32: (_name, data, offset, _uv, v) => { data[offset] = v; }, "vec2<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; }, "vec3<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; }, "vec4<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3]; }, "mat2x2<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3]; }, "mat3x3<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 4] = v[3]; data[offset + 5] = v[4]; data[offset + 6] = v[5]; data[offset + 8] = v[6]; data[offset + 9] = v[7]; data[offset + 10] = v[8]; }, "mat4x4<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 16; i++) { data[offset + i] = v[i]; } }, "mat3x2<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 6; i++) { data[offset + (i / 3 | 0) * 4 + i % 3] = v[i]; } }, "mat4x2<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 8; i++) { data[offset + (i / 4 | 0) * 4 + i % 4] = v[i]; } }, "mat2x3<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 6; i++) { data[offset + (i / 2 | 0) * 4 + i % 2] = v[i]; } }, "mat4x3<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 12; i++) { data[offset + (i / 4 | 0) * 4 + i % 4] = v[i]; } }, "mat2x4<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 8; i++) { data[offset + (i / 2 | 0) * 4 + i % 2] = v[i]; } }, "mat3x4<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 12; i++) { data[offset + (i / 3 | 0) * 4 + i % 3] = v[i]; } } }; const uboSingleFunctionsSTD40 = { f32: (_name, data, offset, _uv, v) => { data[offset] = v; }, i32: (_name, data, offset, _uv, v) => { data[offset] = v; }, "vec2<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; }, "vec3<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; }, "vec4<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3]; }, "mat2x2<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 4] = v[2]; data[offset + 5] = v[3]; }, "mat3x3<f32>": (_name, data, offset, _uv, v) => { data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 4] = v[3]; data[offset + 5] = v[4]; data[offset + 6] = v[5]; data[offset + 8] = v[6]; data[offset + 9] = v[7]; data[offset + 10] = v[8]; }, "mat4x4<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 16; i++) { data[offset + i] = v[i]; } }, "mat3x2<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 6; i++) { data[offset + (i / 3 | 0) * 4 + i % 3] = v[i]; } }, "mat4x2<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 8; i++) { data[offset + (i / 4 | 0) * 4 + i % 4] = v[i]; } }, "mat2x3<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 6; i++) { data[offset + (i / 2 | 0) * 4 + i % 2] = v[i]; } }, "mat4x3<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 12; i++) { data[offset + (i / 4 | 0) * 4 + i % 4] = v[i]; } }, "mat2x4<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 8; i++) { data[offset + (i / 2 | 0) * 4 + i % 2] = v[i]; } }, "mat3x4<f32>": (_name, data, offset, _uv, v) => { for (let i = 0; i < 12; i++) { data[offset + (i / 3 | 0) * 4 + i % 3] = v[i]; } } }; exports.uboParserFunctions = uboParserFunctions; exports.uboSingleFunctionsSTD40 = uboSingleFunctionsSTD40; exports.uboSingleFunctionsWGSL = uboSingleFunctionsWGSL; //# sourceMappingURL=uboSyncFunctions.js.map