pixi.js
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10 lines (9 loc) • 708 B
TypeScript
import type { IParticle } from '../../scene/particle-container/shared/Particle';
/** @internal */
export declare const particleUpdateFunctions: {
aVertex: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void;
aPosition: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void;
aRotation: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void;
aUV: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void;
aColor: (ps: IParticle[], _f32v: Float32Array, u32v: Uint32Array, offset: number, stride: number) => void;
};