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48 lines (46 loc) • 2.09 kB
JavaScript
import { GlUboSystem } from '../rendering/renderers/gl/GlUboSystem.mjs';
import { GlShaderSystem } from '../rendering/renderers/gl/shader/GlShaderSystem.mjs';
import { GlUniformGroupSystem } from '../rendering/renderers/gl/shader/GlUniformGroupSystem.mjs';
import { GpuUboSystem } from '../rendering/renderers/gpu/GpuUboSystem.mjs';
import { UboSystem } from '../rendering/renderers/shared/shader/UboSystem.mjs';
import { AbstractRenderer } from '../rendering/renderers/shared/system/AbstractRenderer.mjs';
import { ParticleBuffer } from '../scene/particle-container/shared/ParticleBuffer.mjs';
import { generateParticleUpdatePolyfill } from './particle/generateParticleUpdatePolyfill.mjs';
import { generateShaderSyncPolyfill } from './shader/generateShaderSyncPolyfill.mjs';
import { generateUboSyncPolyfillSTD40, generateUboSyncPolyfillWGSL } from './ubo/generateUboSyncPolyfill.mjs';
import { generateUniformsSyncPolyfill } from './uniforms/generateUniformsSyncPolyfill.mjs';
;
function selfInstall() {
Object.assign(AbstractRenderer.prototype, {
// override unsafeEval check, as we don't need to use it
_unsafeEvalCheck() {
}
});
Object.assign(UboSystem.prototype, {
// override unsafeEval check, as we don't need to use it
_systemCheck() {
}
});
Object.assign(GlUniformGroupSystem.prototype, {
// use polyfill which avoids eval method
_generateUniformsSync: generateUniformsSyncPolyfill
});
Object.assign(GlUboSystem.prototype, {
// use polyfill which avoids eval method
_generateUboSync: generateUboSyncPolyfillSTD40
});
Object.assign(GpuUboSystem.prototype, {
// use polyfill which avoids eval method
_generateUboSync: generateUboSyncPolyfillWGSL
});
Object.assign(GlShaderSystem.prototype, {
// use polyfill which avoids eval method
_generateShaderSync: generateShaderSyncPolyfill
});
Object.assign(ParticleBuffer.prototype, {
// use polyfill which avoids eval method
generateParticleUpdate: generateParticleUpdatePolyfill
});
}
selfInstall();
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