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pixi.js

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import { LoaderParserPriority } from '../assets/loader/parsers/LoaderParser'; import { ExtensionType } from '../extensions/Extensions'; import { Texture } from '../rendering/renderers/shared/texture/Texture'; import { Spritesheet } from './Spritesheet'; import type { Loader } from '../assets/loader/Loader'; import type { ResolvedAsset } from '../assets/types'; import type { TextureSourceOptions } from '../rendering/renderers/shared/texture/sources/TextureSource'; import type { SpritesheetData } from './Spritesheet'; /** * Interface for the JSON data structure of a spritesheet. * This is used to define the structure of the JSON file that describes a spritesheet. * It includes metadata about the spritesheet and the frames it contains. * @see {@link Spritesheet} * @see {@link SpritesheetData} * @category assets * @advanced */ export interface SpriteSheetJson extends SpritesheetData { meta: { image: string; scale: string; related_multi_packs?: string[]; }; } /** * Asset extension for loading spritesheets * @example * import { Assets } from 'pixi.js'; * * Assets.load({ * alias: 'spritesheet', * src: 'path/to/spritesheet.json', * data: { * ignoreMultiPack: true, * textureOptions: { * scaleMode: "nearest" * } * } * }) * @type {AssetExtension} * @category assets * @advanced */ export declare const spritesheetAsset: { extension: ExtensionType.Asset; /** Handle the caching of the related Spritesheet Textures */ cache: { test: (asset: Spritesheet) => boolean; getCacheableAssets: (keys: string[], asset: Spritesheet) => Record<string, any>; }; /** Resolve the resolution of the asset. */ resolver: { extension: { type: ExtensionType.ResolveParser; name: string; }; test: (value: string) => boolean; parse: (value: string) => { resolution: number; format: string; src: string; }; }; /** * Loader plugin that parses sprite sheets! * once the JSON has been loaded this checks to see if the JSON is spritesheet data. * If it is, we load the spritesheets image and parse the data into Spritesheet * All textures in the sprite sheet are then added to the cache */ loader: { name: string; extension: { type: ExtensionType.LoadParser; priority: LoaderParserPriority; name: string; }; testParse(asset: SpriteSheetJson, options: ResolvedAsset): Promise<boolean>; parse<T>(asset: SpriteSheetJson, options: ResolvedAsset<{ texture?: Texture; imageFilename?: string; ignoreMultiPack?: boolean; textureOptions?: TextureSourceOptions; cachePrefix?: string; }>, loader?: Loader): Promise<Spritesheet>; unload(spritesheet: Spritesheet, _resolvedAsset: ResolvedAsset<any>, loader: Loader): Promise<void>; }; };