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pixi.js

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import type { ICanvas } from '../../../environment/canvas/ICanvas'; import type { Texture } from '../../../rendering/renderers/shared/texture/Texture'; /** * Takes an image and creates a texture from it, using a power of 2 texture from the texture pool. * Remember to return the texture when you don't need it any more! * @param image - The image to create a texture from * @param width - the frame width of the texture * @param height - the frame height of the texture * @param resolution - The resolution of the texture * @returns - The texture * @internal */ export declare function getPo2TextureFromSource(image: HTMLImageElement | HTMLCanvasElement | ICanvas, width: number, height: number, resolution: number): Texture;