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208 lines (204 loc) • 9.04 kB
JavaScript
;
var Color = require('../../../color/Color.js');
var Rectangle = require('../../../maths/shapes/Rectangle.js');
var CanvasPool = require('../../../rendering/renderers/shared/texture/CanvasPool.js');
var getCanvasBoundingBox = require('../../../utils/canvas/getCanvasBoundingBox.js');
var CanvasTextMetrics = require('./CanvasTextMetrics.js');
var fontStringFromTextStyle = require('./utils/fontStringFromTextStyle.js');
var getCanvasFillStyle = require('./utils/getCanvasFillStyle.js');
;
const tempRect = new Rectangle.Rectangle();
class CanvasTextGeneratorClass {
/**
* Creates a canvas with the specified text rendered to it.
*
* Generates a canvas of appropriate size, renders the text with the provided style,
* and returns both the canvas/context and a Rectangle representing the text bounds.
*
* When trim is enabled in the style, the frame will represent the bounds of the
* non-transparent pixels, which can be smaller than the full canvas.
* @param options - The options for generating the text canvas
* @param options.text - The text to render
* @param options.style - The style to apply to the text
* @param options.resolution - The resolution of the canvas (defaults to 1)
* @param options.padding
* @returns An object containing the canvas/context and the frame (bounds) of the text
*/
getCanvasAndContext(options) {
const { text, style, resolution = 1 } = options;
const padding = style._getFinalPadding();
const measured = CanvasTextMetrics.CanvasTextMetrics.measureText(text || " ", style);
const width = Math.ceil(Math.ceil(Math.max(1, measured.width) + padding * 2) * resolution);
const height = Math.ceil(Math.ceil(Math.max(1, measured.height) + padding * 2) * resolution);
const canvasAndContext = CanvasPool.CanvasPool.getOptimalCanvasAndContext(width, height);
this._renderTextToCanvas(text, style, padding, resolution, canvasAndContext);
const frame = style.trim ? getCanvasBoundingBox.getCanvasBoundingBox({ canvas: canvasAndContext.canvas, width, height, resolution: 1, output: tempRect }) : tempRect.set(0, 0, width, height);
return {
canvasAndContext,
frame
};
}
/**
* Returns a canvas and context to the pool.
*
* This should be called when you're done with the canvas to allow reuse
* and prevent memory leaks.
* @param canvasAndContext - The canvas and context to return to the pool
*/
returnCanvasAndContext(canvasAndContext) {
CanvasPool.CanvasPool.returnCanvasAndContext(canvasAndContext);
}
/**
* Renders text to its canvas, and updates its texture.
* @param text - The text to render
* @param style - The style of the text
* @param padding - The padding of the text
* @param resolution - The resolution of the text
* @param canvasAndContext - The canvas and context to render the text to
*/
_renderTextToCanvas(text, style, padding, resolution, canvasAndContext) {
const { canvas, context } = canvasAndContext;
const font = fontStringFromTextStyle.fontStringFromTextStyle(style);
const measured = CanvasTextMetrics.CanvasTextMetrics.measureText(text || " ", style);
const lines = measured.lines;
const lineHeight = measured.lineHeight;
const lineWidths = measured.lineWidths;
const maxLineWidth = measured.maxLineWidth;
const fontProperties = measured.fontProperties;
const height = canvas.height;
context.resetTransform();
context.scale(resolution, resolution);
context.textBaseline = style.textBaseline;
if (style._stroke?.width) {
const strokeStyle = style._stroke;
context.lineWidth = strokeStyle.width;
context.miterLimit = strokeStyle.miterLimit;
context.lineJoin = strokeStyle.join;
context.lineCap = strokeStyle.cap;
}
context.font = font;
let linePositionX;
let linePositionY;
const passesCount = style.dropShadow ? 2 : 1;
for (let i = 0; i < passesCount; ++i) {
const isShadowPass = style.dropShadow && i === 0;
const dsOffsetText = isShadowPass ? Math.ceil(Math.max(1, height) + padding * 2) : 0;
const dsOffsetShadow = dsOffsetText * resolution;
if (isShadowPass) {
context.fillStyle = "black";
context.strokeStyle = "black";
const shadowOptions = style.dropShadow;
const dropShadowColor = shadowOptions.color;
const dropShadowAlpha = shadowOptions.alpha;
context.shadowColor = Color.Color.shared.setValue(dropShadowColor).setAlpha(dropShadowAlpha).toRgbaString();
const dropShadowBlur = shadowOptions.blur * resolution;
const dropShadowDistance = shadowOptions.distance * resolution;
context.shadowBlur = dropShadowBlur;
context.shadowOffsetX = Math.cos(shadowOptions.angle) * dropShadowDistance;
context.shadowOffsetY = Math.sin(shadowOptions.angle) * dropShadowDistance + dsOffsetShadow;
} else {
context.fillStyle = style._fill ? getCanvasFillStyle.getCanvasFillStyle(style._fill, context, measured) : null;
if (style._stroke?.width) {
const padding2 = style._stroke.width * style._stroke.alignment;
context.strokeStyle = getCanvasFillStyle.getCanvasFillStyle(style._stroke, context, measured, padding2);
}
context.shadowColor = "black";
}
let linePositionYShift = (lineHeight - fontProperties.fontSize) / 2;
if (lineHeight - fontProperties.fontSize < 0) {
linePositionYShift = 0;
}
const strokeWidth = style._stroke?.width ?? 0;
for (let i2 = 0; i2 < lines.length; i2++) {
linePositionX = strokeWidth / 2;
linePositionY = strokeWidth / 2 + i2 * lineHeight + fontProperties.ascent + linePositionYShift;
if (style.align === "right") {
linePositionX += maxLineWidth - lineWidths[i2];
} else if (style.align === "center") {
linePositionX += (maxLineWidth - lineWidths[i2]) / 2;
}
if (style._stroke?.width) {
this._drawLetterSpacing(
lines[i2],
style,
canvasAndContext,
linePositionX + padding,
linePositionY + padding - dsOffsetText,
true
);
}
if (style._fill !== void 0) {
this._drawLetterSpacing(
lines[i2],
style,
canvasAndContext,
linePositionX + padding,
linePositionY + padding - dsOffsetText
);
}
}
}
}
/**
* Render the text with letter-spacing.
*
* This method handles rendering text with the correct letter spacing, using either:
* 1. Native letter spacing if supported by the browser
* 2. Manual letter spacing calculation if not natively supported
*
* For manual letter spacing, it calculates the position of each character
* based on its width and the desired spacing.
* @param text - The text to draw
* @param style - The text style to apply
* @param canvasAndContext - The canvas and context to draw to
* @param x - Horizontal position to draw the text
* @param y - Vertical position to draw the text
* @param isStroke - Whether to render the stroke (true) or fill (false)
* @private
*/
_drawLetterSpacing(text, style, canvasAndContext, x, y, isStroke = false) {
const { context } = canvasAndContext;
const letterSpacing = style.letterSpacing;
let useExperimentalLetterSpacing = false;
if (CanvasTextMetrics.CanvasTextMetrics.experimentalLetterSpacingSupported) {
if (CanvasTextMetrics.CanvasTextMetrics.experimentalLetterSpacing) {
context.letterSpacing = `${letterSpacing}px`;
context.textLetterSpacing = `${letterSpacing}px`;
useExperimentalLetterSpacing = true;
} else {
context.letterSpacing = "0px";
context.textLetterSpacing = "0px";
}
}
if (letterSpacing === 0 || useExperimentalLetterSpacing) {
if (isStroke) {
context.strokeText(text, x, y);
} else {
context.fillText(text, x, y);
}
return;
}
let currentPosition = x;
const stringArray = CanvasTextMetrics.CanvasTextMetrics.graphemeSegmenter(text);
let previousWidth = context.measureText(text).width;
let currentWidth = 0;
for (let i = 0; i < stringArray.length; ++i) {
const currentChar = stringArray[i];
if (isStroke) {
context.strokeText(currentChar, currentPosition, y);
} else {
context.fillText(currentChar, currentPosition, y);
}
let textStr = "";
for (let j = i + 1; j < stringArray.length; ++j) {
textStr += stringArray[j];
}
currentWidth = context.measureText(textStr).width;
currentPosition += previousWidth - currentWidth + letterSpacing;
previousWidth = currentWidth;
}
}
}
const CanvasTextGenerator = new CanvasTextGeneratorClass();
exports.CanvasTextGenerator = CanvasTextGenerator;
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