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pixi.js

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import type { CanvasAndContext } from '../../../rendering/renderers/shared/texture/CanvasPool'; /** * This function converts an image to a canvas, and returns the canvas. * It is used to convert images to canvases to work around a CORS issue where WebGPU cannot * upload an SVGImage to a texture. * * It uses the CanvasPool to get an optimal canvas and context, and then draws the image onto it. * Remember to return this canvas is immediately to the CanvasPool for reuse when you are done with it. * (eg upload it to the GPU!) * @param image - The image to convert to a canvas. * @param resolution - The resolution of the canvas. * @internal */ export declare function getTemporaryCanvasFromImage(image: HTMLImageElement, resolution: number): CanvasAndContext;