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pixi.js

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import { ExtensionType } from '../../extensions/Extensions'; import { type Renderer } from '../../rendering/renderers/types'; import { BatchableMesh } from '../mesh/shared/BatchableMesh'; import { MeshGeometry } from '../mesh/shared/MeshGeometry'; import { TilingSpriteShader } from './shader/TilingSpriteShader'; import type { InstructionSet } from '../../rendering/renderers/shared/instructions/InstructionSet'; import type { RenderPipe } from '../../rendering/renderers/shared/instructions/RenderPipe'; import type { TilingSprite } from './TilingSprite'; /** @internal */ export declare class TilingSpriteGpuData { canBatch: boolean; renderable: TilingSprite; batchableMesh?: BatchableMesh; geometry?: MeshGeometry; shader?: TilingSpriteShader; constructor(); destroy(): void; } /** * The TilingSpritePipe is a render pipe for rendering TilingSprites. * It handles the batching and rendering of TilingSprites using a shader. * @internal */ export declare class TilingSpritePipe implements RenderPipe<TilingSprite> { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes]; readonly name: "tilingSprite"; }; private _renderer; private readonly _state; constructor(renderer: Renderer); validateRenderable(renderable: TilingSprite): boolean; addRenderable(tilingSprite: TilingSprite, instructionSet: InstructionSet): void; execute(tilingSprite: TilingSprite): void; updateRenderable(tilingSprite: TilingSprite): void; private _getTilingSpriteData; private _initTilingSpriteData; private _updateBatchableMesh; destroy(): void; private _updateCanBatch; }