pixi.js
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TypeScript
import { ExtensionType } from '../../extensions/Extensions';
import { type Renderer } from '../../rendering/renderers/types';
import { BatchableMesh } from '../mesh/shared/BatchableMesh';
import { MeshGeometry } from '../mesh/shared/MeshGeometry';
import { TilingSpriteShader } from './shader/TilingSpriteShader';
import type { InstructionSet } from '../../rendering/renderers/shared/instructions/InstructionSet';
import type { RenderPipe } from '../../rendering/renderers/shared/instructions/RenderPipe';
import type { TilingSprite } from './TilingSprite';
/** @internal */
export declare class TilingSpriteGpuData {
canBatch: boolean;
renderable: TilingSprite;
batchableMesh?: BatchableMesh;
geometry?: MeshGeometry;
shader?: TilingSpriteShader;
constructor();
destroy(): void;
}
/**
* The TilingSpritePipe is a render pipe for rendering TilingSprites.
* It handles the batching and rendering of TilingSprites using a shader.
* @internal
*/
export declare class TilingSpritePipe implements RenderPipe<TilingSprite> {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes];
readonly name: "tilingSprite";
};
private _renderer;
private readonly _state;
constructor(renderer: Renderer);
validateRenderable(renderable: TilingSprite): boolean;
addRenderable(tilingSprite: TilingSprite, instructionSet: InstructionSet): void;
execute(tilingSprite: TilingSprite): void;
updateRenderable(tilingSprite: TilingSprite): void;
private _getTilingSpriteData;
private _initTilingSpriteData;
private _updateBatchableMesh;
destroy(): void;
private _updateCanBatch;
}