pixi.js
Version:
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5 lines (3 loc) • 1.08 kB
JavaScript
var vertex = "attribute vec2 aVertex;\nattribute vec2 aUV;\nattribute vec4 aColor;\n\nattribute vec2 aPosition;\nattribute float aRotation;\n\nuniform mat3 uTranslationMatrix;\nuniform float uRound;\nuniform vec2 uResolution;\nuniform vec4 uColor;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec2 roundPixels(vec2 position, vec2 targetSize)\n{ \n return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;\n}\n\nvoid main(void){\n float cosRotation = cos(aRotation);\n float sinRotation = sin(aRotation);\n float x = aVertex.x * cosRotation - aVertex.y * sinRotation;\n float y = aVertex.x * sinRotation + aVertex.y * cosRotation;\n\n vec2 v = vec2(x, y);\n v = v + aPosition;\n\n gl_Position = vec4((uTranslationMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);\n\n if(uRound == 1.0)\n {\n gl_Position.xy = roundPixels(gl_Position.xy, uResolution);\n }\n\n vUV = aUV;\n vColor = vec4(aColor.rgb * aColor.a, aColor.a) * uColor;\n}\n";
export { vertex as default };
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