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pixi.js

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import { Color } from '../../../../color/Color.mjs'; import { Matrix } from '../../../../maths/matrix/Matrix.mjs'; import { GlProgram } from '../../../../rendering/renderers/gl/shader/GlProgram.mjs'; import { GpuProgram } from '../../../../rendering/renderers/gpu/shader/GpuProgram.mjs'; import { Shader } from '../../../../rendering/renderers/shared/shader/Shader.mjs'; import { Texture } from '../../../../rendering/renderers/shared/texture/Texture.mjs'; import { TextureStyle } from '../../../../rendering/renderers/shared/texture/TextureStyle.mjs'; import fragment from './particles.frag.mjs'; import vertex from './particles.vert.mjs'; import wgsl from './particles.wgsl.mjs'; "use strict"; class ParticleShader extends Shader { constructor() { const glProgram = GlProgram.from({ vertex, fragment }); const gpuProgram = GpuProgram.from({ fragment: { source: wgsl, entryPoint: "mainFragment" }, vertex: { source: wgsl, entryPoint: "mainVertex" } }); super({ glProgram, gpuProgram, resources: { // this will be replaced with the texture from the particle container uTexture: Texture.WHITE.source, // this will be replaced with the texture style from the particle container uSampler: new TextureStyle({}), // this will be replaced with the local uniforms from the particle container uniforms: { uTranslationMatrix: { value: new Matrix(), type: "mat3x3<f32>" }, uColor: { value: new Color(16777215), type: "vec4<f32>" }, uRound: { value: 1, type: "f32" }, uResolution: { value: [0, 0], type: "vec2<f32>" } } } }); } } export { ParticleShader }; //# sourceMappingURL=ParticleShader.mjs.map