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pixi.js

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'use strict'; var Color = require('../../../../color/Color.js'); var Matrix = require('../../../../maths/matrix/Matrix.js'); var GlProgram = require('../../../../rendering/renderers/gl/shader/GlProgram.js'); var GpuProgram = require('../../../../rendering/renderers/gpu/shader/GpuProgram.js'); var Shader = require('../../../../rendering/renderers/shared/shader/Shader.js'); var Texture = require('../../../../rendering/renderers/shared/texture/Texture.js'); var TextureStyle = require('../../../../rendering/renderers/shared/texture/TextureStyle.js'); var particles$1 = require('./particles.frag.js'); var particles = require('./particles.vert.js'); var particles$2 = require('./particles.wgsl.js'); "use strict"; class ParticleShader extends Shader.Shader { constructor() { const glProgram = GlProgram.GlProgram.from({ vertex: particles.default, fragment: particles$1.default }); const gpuProgram = GpuProgram.GpuProgram.from({ fragment: { source: particles$2.default, entryPoint: "mainFragment" }, vertex: { source: particles$2.default, entryPoint: "mainVertex" } }); super({ glProgram, gpuProgram, resources: { // this will be replaced with the texture from the particle container uTexture: Texture.Texture.WHITE.source, // this will be replaced with the texture style from the particle container uSampler: new TextureStyle.TextureStyle({}), // this will be replaced with the local uniforms from the particle container uniforms: { uTranslationMatrix: { value: new Matrix.Matrix(), type: "mat3x3<f32>" }, uColor: { value: new Color.Color(16777215), type: "vec4<f32>" }, uRound: { value: 1, type: "f32" }, uResolution: { value: [0, 0], type: "vec2<f32>" } } } }); } } exports.ParticleShader = ParticleShader; //# sourceMappingURL=ParticleShader.js.map