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pixi.js

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import { Matrix } from '../../../../maths/matrix/Matrix'; import type { ShapePrimitive } from '../../../../maths/shapes/ShapePrimitive'; import type { FillStyle, StrokeStyle } from '../FillTypes'; /** * Generates a texture matrix for mapping textures onto shapes. * This function handles both local and global texture space mapping. * * In local space, the texture is mapped to fit exactly within the bounds of the shape. * In global space, the texture is mapped using its own dimensions and position. * @param out - The matrix to store the result in * @param style - The fill style containing texture and mapping properties * @param shape - The shape to map the texture onto * @param matrix - Optional transform matrix to apply * @returns The generated texture matrix for UV mapping * @example * ```ts * const matrix = new Matrix(); * const textureMatrix = generateTextureMatrix(matrix, fillStyle, shape); * // textureMatrix now contains the proper UV mapping for the texture * ``` * @internal */ export declare function generateTextureMatrix(out: Matrix, style: FillStyle | StrokeStyle, shape: ShapePrimitive, matrix?: Matrix): Matrix;