pixi.js
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TypeScript
import { TextureSource } from '../sources/TextureSource';
import { Texture } from '../Texture';
import type { BufferSourceOptions } from '../sources/BufferImageSource';
import type { CanvasSourceOptions } from '../sources/CanvasSource';
import type { ImageResource } from '../sources/ImageSource';
import type { TextureSourceOptions } from '../sources/TextureSource';
import type { TextureSourceLike } from '../Texture';
/**
* The type of resource or options that can be used to create a texture source.
* This includes ImageResource, TextureSourceOptions, BufferSourceOptions, and CanvasSourceOptions.
* @category rendering
* @advanced
*/
export type TextureResourceOrOptions = ImageResource | TextureSourceOptions<ImageResource> | BufferSourceOptions | CanvasSourceOptions;
/**
* @param options
* @deprecated since v8.2.0
* @see TextureSource.from
* @category rendering
* @internal
*/
export declare function autoDetectSource(options?: TextureResourceOrOptions): TextureSource;
/**
* @param options
* @param skipCache
* @internal
*/
export declare function resourceToTexture(options?: TextureResourceOrOptions, skipCache?: boolean): Texture;
/**
* Helper function that creates a returns Texture based on the source you provide.
* The source should be loaded and ready to go. If not its best to grab the asset using Assets.
* @param id - String or Source to create texture from
* @param skipCache - Skip adding the texture to the cache
* @returns The texture based on the Id provided
* @category utils
* @internal
*/
export declare function textureFrom(id: TextureSourceLike, skipCache?: boolean): Texture;