pixi.js
Version:
<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">
31 lines (30 loc) • 1.38 kB
TypeScript
import { TextureSource } from './TextureSource';
import type { ICanvas } from '../../../../../environment/canvas/ICanvas';
import type { ExtensionMetadata } from '../../../../../extensions/Extensions';
import type { TextureSourceOptions } from './TextureSource';
/**
* The type of image-like resource that can be used as a texture source.
*
* - `ImageBitmap` is used for bitmap images.
* - `HTMLCanvasElement` and `OffscreenCanvas` are used for canvas elements.
* - `ICanvas` is an interface for canvas-like objects.
* - `VideoFrame` is used for video frames.
* - `HTMLImageElement` is used for HTML image elements.
* - `HTMLVideoElement` is used for HTML video elements.
* @category rendering
* @advanced
*/
export type ImageResource = ImageBitmap | HTMLCanvasElement | OffscreenCanvas | ICanvas | VideoFrame | HTMLImageElement | HTMLVideoElement;
/**
* A texture source that uses an image-like resource as its resource.
* It can handle HTMLImageElement, ImageBitmap, VideoFrame, and HTMLVideoElement.
* It is used for textures that can be uploaded to the GPU.
* @category rendering
* @advanced
*/
export declare class ImageSource extends TextureSource<ImageResource> {
static extension: ExtensionMetadata;
uploadMethodId: string;
constructor(options: TextureSourceOptions<ImageResource>);
static test(resource: any): resource is ImageResource;
}