UNPKG

pixi.js

Version:

<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">

44 lines (43 loc) 1.69 kB
import { TextureSource } from './TextureSource'; import type { ICanvas } from '../../../../../environment/canvas/ICanvas'; import type { ExtensionMetadata } from '../../../../../extensions/Extensions'; import type { TextureSourceOptions } from './TextureSource'; /** * Options for creating a CanvasSource. * @category rendering * @advanced */ export interface CanvasSourceOptions extends TextureSourceOptions<ICanvas> { /** * Should the canvas be resized to preserve its screen width and height regardless * of the resolution of the renderer, this is only supported for HTMLCanvasElement * and will be ignored if the canvas is an OffscreenCanvas. */ autoDensity?: boolean; /** if true, this canvas will be set up to be transparent where possible */ transparent?: boolean; } /** * A texture source that uses a canvas as its resource. * It automatically resizes the canvas based on the width, height, and resolution. * It also provides a 2D rendering context for drawing. * @category rendering * @advanced */ export declare class CanvasSource extends TextureSource<ICanvas> { static extension: ExtensionMetadata; uploadMethodId: string; autoDensity: boolean; transparent: boolean; private _context2D; constructor(options: CanvasSourceOptions); resizeCanvas(): void; resize(width?: number, height?: number, resolution?: number): boolean; static test(resource: any): resource is ICanvas; /** * Returns the 2D rendering context for the canvas. * Caches the context after creating it. * @returns The 2D rendering context of the canvas. */ get context2D(): CanvasRenderingContext2D; }