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42 lines (39 loc) • 1.07 kB
JavaScript
import { ExtensionType } from '../../../../extensions/Extensions.mjs';
import { sayHello } from '../../../../utils/sayHello.mjs';
import { RendererType } from '../../types.mjs';
;
class HelloSystem {
constructor(renderer) {
this._renderer = renderer;
}
/**
* It all starts here! This initiates every system, passing in the options for any system by name.
* @param options - the config for the renderer and all its systems
*/
init(options) {
if (options.hello) {
let name = this._renderer.name;
if (this._renderer.type === RendererType.WEBGL) {
name += ` ${this._renderer.context.webGLVersion}`;
}
sayHello(name);
}
}
}
/** @ignore */
HelloSystem.extension = {
type: [
ExtensionType.WebGLSystem,
ExtensionType.WebGPUSystem,
ExtensionType.CanvasSystem
],
name: "hello",
priority: -2
};
/** The default options for the system. */
HelloSystem.defaultOptions = {
/** {@link WebGLOptions.hello} */
hello: false
};
export { HelloSystem };
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