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pixi.js

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'use strict'; "use strict"; const uniformParsers = [ // uploading pixi matrix object to mat3 { type: "mat3x3<f32>", test: (data) => { const value = data.value; return value.a !== void 0; }, ubo: ` var matrix = uv[name].toArray(true); data[offset] = matrix[0]; data[offset + 1] = matrix[1]; data[offset + 2] = matrix[2]; data[offset + 4] = matrix[3]; data[offset + 5] = matrix[4]; data[offset + 6] = matrix[5]; data[offset + 8] = matrix[6]; data[offset + 9] = matrix[7]; data[offset + 10] = matrix[8]; `, uniform: ` gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true)); ` }, // uploading a pixi rectangle as a vec4 { type: "vec4<f32>", test: (data) => data.type === "vec4<f32>" && data.size === 1 && data.value.width !== void 0, ubo: ` v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; data[offset + 2] = v.width; data[offset + 3] = v.height; `, uniform: ` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) { cv[0] = v.x; cv[1] = v.y; cv[2] = v.width; cv[3] = v.height; gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height); } ` }, // uploading a pixi point as a vec2 { type: "vec2<f32>", test: (data) => data.type === "vec2<f32>" && data.size === 1 && data.value.x !== void 0, ubo: ` v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; `, uniform: ` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.x || cv[1] !== v.y) { cv[0] = v.x; cv[1] = v.y; gl.uniform2f(ud[name].location, v.x, v.y); } ` }, // uploading a pixi color as a vec4 { type: "vec4<f32>", test: (data) => data.type === "vec4<f32>" && data.size === 1 && data.value.red !== void 0, ubo: ` v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; data[offset + 3] = v.alpha; `, uniform: ` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) { cv[0] = v.red; cv[1] = v.green; cv[2] = v.blue; cv[3] = v.alpha; gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha); } ` }, // uploading a pixi color as a vec3 { type: "vec3<f32>", test: (data) => data.type === "vec3<f32>" && data.size === 1 && data.value.red !== void 0, ubo: ` v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; `, uniform: ` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) { cv[0] = v.red; cv[1] = v.green; cv[2] = v.blue; gl.uniform3f(ud[name].location, v.red, v.green, v.blue); } ` } ]; exports.uniformParsers = uniformParsers; //# sourceMappingURL=uniformParsers.js.map