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pixi.js

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import type { Matrix } from '../../../../../maths/matrix/Matrix'; /** * Takes a vertices array and a matrix and transforms the vertices based on the matrix. * this out put is written to the uvs array * @param vertices - the vertices to calculate uvs from * @param verticesStride - the stride of the vertice * @param verticesOffset - the offset of the vertices * @param uvs - the uvs to fill * @param uvsOffset - the offset of the uvs * @param uvsStride - the stride of the uvs * @param size - the size of the vertices * @param matrix - the matrix to apply to the uvs * @internal */ export declare function buildUvs(vertices: number[], verticesStride: number, verticesOffset: number, uvs: number[], uvsOffset: number, uvsStride: number, size: number, matrix?: Matrix): void; /** * @param uvs * @param uvsOffset * @param uvsStride * @param size * @internal */ export declare function buildSimpleUvs(uvs: number[], uvsOffset: number, uvsStride: number, size: number): void;