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TypeScript
/**
* Buffer usage flags. they can be combined using the bitwise OR operator
* eg : BufferUsage.VERTEX | BufferUsage.INDEX
* @category rendering
* @advanced
*/
export declare enum BufferUsage {
/**
* The buffer can be mapped for reading. (Example: calling mapAsync() with GPUMapMode.READ)
* May only be combined with COPY_DST.
*/
MAP_READ = 1,
/**
* The buffer can be mapped for writing. (Example: calling mapAsync() with GPUMapMode.WRITE)
* May only be combined with COPY_SRC.
*/
MAP_WRITE = 2,
/**
* The buffer can be used as the source of a copy operation.
* (Examples: as the source argument of a copyBufferToBuffer() or copyBufferToTexture() call.)
*/
COPY_SRC = 4,
/**
* The buffer can be used as the destination of a copy or write operation.
* (Examples: as the destination argument of a copyBufferToBuffer() or
* copyTextureToBuffer() call, or as the target of a writeBuffer() call.)
*/
COPY_DST = 8,
/** The buffer can be used as an index buffer. (Example: passed to setIndexBuffer().) */
INDEX = 16,
/** The buffer can be used as a vertex buffer. (Example: passed to setVertexBuffer().) */
VERTEX = 32,
/**
* The buffer can be used as a uniform buffer.
* (Example: as a bind group entry for a GPUBufferBindingLayout with a buffer.type of "uniform".)
*/
UNIFORM = 64,
/**
* The buffer can be used as a storage buffer.
* (Example: as a bind group entry for a GPUBufferBindingLayout with a buffer.type of "storage" or "read-only-storage".)
*/
STORAGE = 128,
/**
* The buffer can be used as to store indirect command arguments.
* (Examples: as the indirectBuffer argument of a drawIndirect() or dispatchWorkgroupsIndirect() call.)
*/
INDIRECT = 256,
/**
* The buffer can be used to capture query results.
* (Example: as the destination argument of a resolveQuerySet() call.)
*/
QUERY_RESOLVE = 512,
/** the buffer will not be updated frequently */
STATIC = 1024
}