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TypeScript
import { ExtensionType } from '../../../extensions/Extensions';
import type { System } from './system/System';
/**
* The SchedulerSystem manages scheduled tasks with specific intervals.
* @category rendering
* @advanced
*/
export declare class SchedulerSystem implements System<null> {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem];
readonly name: "scheduler";
readonly priority: 0;
};
private readonly _tasks;
/** a small off set to apply to the repeat schedules. This is just to make sure they run at slightly different times */
private _offset;
/** Initializes the scheduler system and starts the ticker. */
init(): void;
/**
* Schedules a repeating task.
* @param func - The function to execute.
* @param duration - The interval duration in milliseconds.
* @param useOffset - this will spread out tasks so that they do not all run at the same time
* @returns The unique identifier for the scheduled task.
*/
repeat(func: (elapsed: number) => void, duration: number, useOffset?: boolean): number;
/**
* Cancels a scheduled task.
* @param id - The unique identifier of the task to cancel.
*/
cancel(id: number): void;
/**
* Updates and executes the scheduled tasks.
* @private
*/
private _update;
/**
* Destroys the scheduler system and removes all tasks.
* @internal
*/
destroy(): void;
}