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import { ExtensionType } from '../../../extensions/Extensions'; import type { System } from './system/System'; /** * The SchedulerSystem manages scheduled tasks with specific intervals. * @category rendering * @advanced */ export declare class SchedulerSystem implements System<null> { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem, ExtensionType.CanvasSystem]; readonly name: "scheduler"; readonly priority: 0; }; private readonly _tasks; /** a small off set to apply to the repeat schedules. This is just to make sure they run at slightly different times */ private _offset; /** Initializes the scheduler system and starts the ticker. */ init(): void; /** * Schedules a repeating task. * @param func - The function to execute. * @param duration - The interval duration in milliseconds. * @param useOffset - this will spread out tasks so that they do not all run at the same time * @returns The unique identifier for the scheduled task. */ repeat(func: (elapsed: number) => void, duration: number, useOffset?: boolean): number; /** * Cancels a scheduled task. * @param id - The unique identifier of the task to cancel. */ cancel(id: number): void; /** * Updates and executes the scheduled tasks. * @private */ private _update; /** * Destroys the scheduler system and removes all tasks. * @internal */ destroy(): void; }