pixi.js
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46 lines (42 loc) • 1.19 kB
JavaScript
;
var _const = require('../../../shared/shader/const.js');
;
function generateGpuLayoutGroups({ groups }) {
const layout = [];
for (let i = 0; i < groups.length; i++) {
const group = groups[i];
if (!layout[group.group]) {
layout[group.group] = [];
}
if (group.isUniform) {
layout[group.group].push({
binding: group.binding,
visibility: _const.ShaderStage.VERTEX | _const.ShaderStage.FRAGMENT,
buffer: {
type: "uniform"
}
});
} else if (group.type === "sampler") {
layout[group.group].push({
binding: group.binding,
visibility: _const.ShaderStage.FRAGMENT,
sampler: {
type: "filtering"
}
});
} else if (group.type === "texture_2d") {
layout[group.group].push({
binding: group.binding,
visibility: _const.ShaderStage.FRAGMENT,
texture: {
sampleType: "float",
viewDimension: "2d",
multisampled: false
}
});
}
}
return layout;
}
exports.generateGpuLayoutGroups = generateGpuLayoutGroups;
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