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TypeScript
import type { UboElement } from '../../../shared/shader/types';
/**
* This generates a function that will sync an array to the uniform buffer
* following the wgsl layout
* @param uboElement - the element to generate the array sync for
* @param offsetToAdd - the offset to append at the start of the code
* @returns - the generated code
* @internal
*/
export declare function generateArraySyncWGSL(uboElement: UboElement, offsetToAdd: number): string;