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pixi.js

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/// <reference types="@webgpu/types" /> import { TextureSource } from '../../shared/texture/sources/TextureSource'; import { GpuRenderTarget } from './GpuRenderTarget'; import type { RgbaArray } from '../../../../color/Color'; import type { Rectangle } from '../../../../maths/shapes/Rectangle'; import type { CLEAR_OR_BOOL } from '../../gl/const'; import type { RenderTarget } from '../../shared/renderTarget/RenderTarget'; import type { RenderTargetAdaptor, RenderTargetSystem } from '../../shared/renderTarget/RenderTargetSystem'; import type { Texture } from '../../shared/texture/Texture'; import type { WebGPURenderer } from '../WebGPURenderer'; /** * The WebGPU adaptor for the render target system. Allows the Render Target System to * be used with the WebGPU renderer * @category rendering * @ignore */ export declare class GpuRenderTargetAdaptor implements RenderTargetAdaptor<GpuRenderTarget> { private _renderTargetSystem; private _renderer; init(renderer: WebGPURenderer, renderTargetSystem: RenderTargetSystem<GpuRenderTarget>): void; copyToTexture(sourceRenderSurfaceTexture: RenderTarget, destinationTexture: Texture, originSrc: { x: number; y: number; }, size: { width: number; height: number; }, originDest: { x: number; y: number; }): Texture<TextureSource<any>>; startRenderPass(renderTarget: RenderTarget, clear?: CLEAR_OR_BOOL, clearColor?: RgbaArray, viewport?: Rectangle): void; finishRenderPass(): void; /** * returns the gpu texture for the first color texture in the render target * mainly used by the filter manager to get copy the texture for blending * @param renderTarget * @returns a gpu texture */ private _getGpuColorTexture; getDescriptor(renderTarget: RenderTarget, clear: CLEAR_OR_BOOL, clearValue: RgbaArray): GPURenderPassDescriptor; clear(renderTarget: RenderTarget, clear?: CLEAR_OR_BOOL, clearColor?: RgbaArray, viewport?: Rectangle): void; initGpuRenderTarget(renderTarget: RenderTarget): GpuRenderTarget; destroyGpuRenderTarget(gpuRenderTarget: GpuRenderTarget): void; ensureDepthStencilTexture(renderTarget: RenderTarget): void; resizeGpuRenderTarget(renderTarget: RenderTarget): void; }