pixi.js
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TypeScript
/// <reference types="@webgpu/types" />
import type { TextureSource } from '../../shared/texture/sources/TextureSource';
/**
* A class which holds the canvas contexts and textures for a render target.
* @category rendering
* @ignore
*/
export declare class GpuRenderTarget {
contexts: GPUCanvasContext[];
msaaTextures: TextureSource[];
msaa: boolean;
msaaSamples: number;
width: number;
height: number;
descriptor: GPURenderPassDescriptor;
}