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TypeScript
import { ExtensionType } from '../../../extensions/Extensions';
import { UboSystem } from '../shared/shader/UboSystem';
/**
* System plugin to the renderer to manage uniform buffers. With a WGSL twist!
* @category rendering
* @advanced
*/
export declare class GpuUboSystem extends UboSystem {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGPUSystem];
readonly name: "ubo";
};
constructor();
}