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TypeScript
/// <reference types="@webgpu/types" />
import { ExtensionType } from '../../../extensions/Extensions';
import type { System } from '../shared/system/System';
import type { GPU } from './GpuDeviceSystem';
import type { BindGroup } from './shader/BindGroup';
import type { GpuProgram } from './shader/GpuProgram';
import type { WebGPURenderer } from './WebGPURenderer';
/**
* This manages the WebGPU bind groups. this is how data is bound to a shader when rendering
* @category rendering
* @advanced
*/
export declare class BindGroupSystem implements System {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGPUSystem];
readonly name: "bindGroup";
};
private readonly _renderer;
private _hash;
private _gpu;
constructor(renderer: WebGPURenderer);
protected contextChange(gpu: GPU): void;
getBindGroup(bindGroup: BindGroup, program: GpuProgram, groupIndex: number): GPUBindGroup;
private _createBindGroup;
destroy(): void;
}