UNPKG

pixi.js

Version:

<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">

1 lines 18.6 kB
{"version":3,"file":"GlStateSystem.mjs","sources":["../../../../../src/rendering/renderers/gl/state/GlStateSystem.ts"],"sourcesContent":["import { ExtensionType } from '../../../../extensions/Extensions';\nimport { type RenderTarget } from '../../shared/renderTarget/RenderTarget';\nimport { State } from '../../shared/state/State';\nimport { type WebGLRenderer } from '../WebGLRenderer';\nimport { mapWebGLBlendModesToPixi } from './mapWebGLBlendModesToPixi';\n\nimport type { BLEND_MODES } from '../../shared/state/const';\nimport type { System } from '../../shared/system/System';\nimport type { GlRenderingContext } from '../context/GlRenderingContext';\n\nconst BLEND = 0;\nconst OFFSET = 1;\nconst CULLING = 2;\nconst DEPTH_TEST = 3;\nconst WINDING = 4;\nconst DEPTH_MASK = 5;\n\n/**\n * System plugin to the renderer to manage WebGL state machines\n * @category rendering\n * @advanced\n */\nexport class GlStateSystem implements System\n{\n /** @ignore */\n public static extension = {\n type: [\n ExtensionType.WebGLSystem,\n ],\n name: 'state',\n } as const;\n\n /**\n * State ID\n * @readonly\n */\n public stateId: number;\n\n /**\n * Polygon offset\n * @readonly\n */\n public polygonOffset: number;\n\n /**\n * Blend mode\n * @default 'none'\n * @readonly\n */\n public blendMode: BLEND_MODES;\n\n /** Whether current blend equation is different */\n protected _blendEq: boolean;\n\n /**\n * GL context\n * @type {WebGLRenderingContext}\n * @readonly\n */\n protected gl: GlRenderingContext;\n\n protected blendModesMap: Record<BLEND_MODES, number[]>;\n\n /**\n * Collection of calls\n * @type {Function[]}\n */\n protected readonly map: ((value: boolean) => void)[];\n\n /**\n * Collection of check calls\n * @type {Function[]}\n */\n protected readonly checks: ((system: this, state: State) => void)[];\n\n /**\n * Default WebGL State\n * @readonly\n */\n protected defaultState: State;\n\n /**\n * Whether to invert the front face when rendering\n * This is used for render textures where the Y-coordinate is flipped\n * @default false\n */\n private _invertFrontFace: boolean = false;\n private _glFrontFace: boolean;\n private _cullFace: boolean;\n private _frontFaceDirty: boolean;\n private _frontFace: boolean;\n\n constructor(renderer: WebGLRenderer)\n {\n this.gl = null;\n\n this.stateId = 0;\n this.polygonOffset = 0;\n this.blendMode = 'none';\n\n this._blendEq = false;\n\n // map functions for when we set state..\n this.map = [];\n this.map[BLEND] = this.setBlend;\n this.map[OFFSET] = this.setOffset;\n this.map[CULLING] = this.setCullFace;\n this.map[DEPTH_TEST] = this.setDepthTest;\n this.map[WINDING] = this.setFrontFace;\n this.map[DEPTH_MASK] = this.setDepthMask;\n\n this.checks = [];\n\n this.defaultState = State.for2d();\n\n // listen for when the renderTarget changes\n // as rendering to textures means we need to invert the front face\n renderer.renderTarget.onRenderTargetChange.add(this);\n }\n\n protected onRenderTargetChange(renderTarget: RenderTarget)\n {\n this._invertFrontFace = !renderTarget.isRoot;\n\n // mini optimization to avoid setting the front face if culling is disabled\n if (this._cullFace)\n {\n // need to set the front face to the requested value as it matters because of the culling is active!\n this.setFrontFace(this._frontFace);\n }\n else\n {\n // if culling is disabled, we need to set the front face dirty\n this._frontFaceDirty = true;\n }\n }\n\n protected contextChange(gl: GlRenderingContext): void\n {\n this.gl = gl;\n\n this.blendModesMap = mapWebGLBlendModesToPixi(gl);\n\n // Reset face culling variables\n\n this.resetState();\n }\n\n /**\n * Sets the current state\n * @param {*} state - The state to set.\n */\n public set(state: State): void\n {\n state ||= this.defaultState;\n\n // TODO maybe to an object check? ( this.state === state )?\n if (this.stateId !== state.data)\n {\n let diff = this.stateId ^ state.data;\n let i = 0;\n\n // order from least to most common\n while (diff)\n {\n if (diff & 1)\n {\n // state change!\n this.map[i].call(this, !!(state.data & (1 << i)));\n }\n\n diff >>= 1;\n i++;\n }\n\n this.stateId = state.data;\n }\n\n // based on the above settings we check for specific modes..\n // for example if blend is active we check and set the blend modes\n // or of polygon offset is active we check the poly depth.\n for (let i = 0; i < this.checks.length; i++)\n {\n this.checks[i](this, state);\n }\n }\n\n /**\n * Sets the state, when previous state is unknown.\n * @param {*} state - The state to set\n */\n public forceState(state: State): void\n {\n state ||= this.defaultState;\n for (let i = 0; i < this.map.length; i++)\n {\n this.map[i].call(this, !!(state.data & (1 << i)));\n }\n for (let i = 0; i < this.checks.length; i++)\n {\n this.checks[i](this, state);\n }\n\n this.stateId = state.data;\n }\n\n /**\n * Sets whether to enable or disable blending.\n * @param value - Turn on or off WebGl blending.\n */\n public setBlend(value: boolean): void\n {\n this._updateCheck(GlStateSystem._checkBlendMode, value);\n\n this.gl[value ? 'enable' : 'disable'](this.gl.BLEND);\n }\n\n /**\n * Sets whether to enable or disable polygon offset fill.\n * @param value - Turn on or off webgl polygon offset testing.\n */\n public setOffset(value: boolean): void\n {\n this._updateCheck(GlStateSystem._checkPolygonOffset, value);\n\n this.gl[value ? 'enable' : 'disable'](this.gl.POLYGON_OFFSET_FILL);\n }\n\n /**\n * Sets whether to enable or disable depth test.\n * @param value - Turn on or off webgl depth testing.\n */\n public setDepthTest(value: boolean): void\n {\n this.gl[value ? 'enable' : 'disable'](this.gl.DEPTH_TEST);\n }\n\n /**\n * Sets whether to enable or disable depth mask.\n * @param value - Turn on or off webgl depth mask.\n */\n public setDepthMask(value: boolean): void\n {\n this.gl.depthMask(value);\n }\n\n /**\n * Sets whether to enable or disable cull face.\n * @param {boolean} value - Turn on or off webgl cull face.\n */\n public setCullFace(value: boolean): void\n {\n this._cullFace = value;\n this.gl[value ? 'enable' : 'disable'](this.gl.CULL_FACE);\n\n if (this._cullFace && this._frontFaceDirty)\n {\n // need to set the front face to the requested value as it matters because of the culling is active!\n this.setFrontFace(this._frontFace);\n }\n }\n\n /**\n * Sets the gl front face.\n * @param {boolean} value - true is clockwise and false is counter-clockwise\n */\n public setFrontFace(value: boolean): void\n {\n this._frontFace = value;\n this._frontFaceDirty = false;\n // If invertFrontFace is true, we invert the face direction\n const faceMode = this._invertFrontFace ? !value : value;\n\n if (this._glFrontFace !== faceMode)\n {\n this._glFrontFace = faceMode;\n this.gl.frontFace(this.gl[faceMode ? 'CW' : 'CCW']);\n }\n }\n\n /**\n * Sets the blend mode.\n * @param {number} value - The blend mode to set to.\n */\n public setBlendMode(value: BLEND_MODES): void\n {\n if (!this.blendModesMap[value])\n {\n value = 'normal';\n }\n\n if (value === this.blendMode)\n {\n return;\n }\n\n this.blendMode = value;\n\n const mode = this.blendModesMap[value];\n const gl = this.gl;\n\n if (mode.length === 2)\n {\n gl.blendFunc(mode[0], mode[1]);\n }\n else\n {\n gl.blendFuncSeparate(mode[0], mode[1], mode[2], mode[3]);\n }\n\n if (mode.length === 6)\n {\n this._blendEq = true;\n gl.blendEquationSeparate(mode[4], mode[5]);\n }\n else if (this._blendEq)\n {\n this._blendEq = false;\n gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);\n }\n }\n\n /**\n * Sets the polygon offset.\n * @param {number} value - the polygon offset\n * @param {number} scale - the polygon offset scale\n */\n public setPolygonOffset(value: number, scale: number): void\n {\n this.gl.polygonOffset(value, scale);\n }\n\n /** Resets all the logic and disables the VAOs. */\n public resetState(): void\n {\n this._glFrontFace = false;\n this._frontFace = false;\n this._cullFace = false;\n this._frontFaceDirty = false;\n this._invertFrontFace = false;\n\n this.gl.frontFace(this.gl.CCW);\n this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, false);\n\n this.forceState(this.defaultState);\n\n this._blendEq = true;\n // setting to '' means the blend mode will be set as soon as we set the first blend mode when rendering!\n this.blendMode = '' as BLEND_MODES;\n this.setBlendMode('normal');\n }\n\n /**\n * Checks to see which updates should be checked based on which settings have been activated.\n *\n * For example, if blend is enabled then we should check the blend modes each time the state is changed\n * or if polygon fill is activated then we need to check if the polygon offset changes.\n * The idea is that we only check what we have too.\n * @param func - the checking function to add or remove\n * @param value - should the check function be added or removed.\n */\n private _updateCheck(func: (system: this, state: State) => void, value: boolean): void\n {\n const index = this.checks.indexOf(func);\n\n if (value && index === -1)\n {\n this.checks.push(func);\n }\n else if (!value && index !== -1)\n {\n this.checks.splice(index, 1);\n }\n }\n\n /**\n * A private little wrapper function that we call to check the blend mode.\n * @param system - the System to perform the state check on\n * @param state - the state that the blendMode will pulled from\n */\n private static _checkBlendMode(system: GlStateSystem, state: State): void\n {\n system.setBlendMode(state.blendMode);\n }\n\n /**\n * A private little wrapper function that we call to check the polygon offset.\n * @param system - the System to perform the state check on\n * @param state - the state that the blendMode will pulled from\n */\n private static _checkPolygonOffset(system: GlStateSystem, state: State): void\n {\n system.setPolygonOffset(1, state.polygonOffset);\n }\n\n /** @ignore */\n public destroy(): void\n {\n this.gl = null;\n this.checks.length = 0;\n }\n}\n"],"names":[],"mappings":";;;;;AAUA,MAAM,KAAQ,GAAA,CAAA,CAAA;AACd,MAAM,MAAS,GAAA,CAAA,CAAA;AACf,MAAM,OAAU,GAAA,CAAA,CAAA;AAChB,MAAM,UAAa,GAAA,CAAA,CAAA;AACnB,MAAM,OAAU,GAAA,CAAA,CAAA;AAChB,MAAM,UAAa,GAAA,CAAA,CAAA;AAOZ,MAAM,cAAA,GAAN,MAAM,cACb,CAAA;AAAA,EAqEI,YAAY,QACZ,EAAA;AAPA;AAAA;AAAA;AAAA;AAAA;AAAA,IAAA,IAAA,CAAQ,gBAA4B,GAAA,KAAA,CAAA;AAQhC,IAAA,IAAA,CAAK,EAAK,GAAA,IAAA,CAAA;AAEV,IAAA,IAAA,CAAK,OAAU,GAAA,CAAA,CAAA;AACf,IAAA,IAAA,CAAK,aAAgB,GAAA,CAAA,CAAA;AACrB,IAAA,IAAA,CAAK,SAAY,GAAA,MAAA,CAAA;AAEjB,IAAA,IAAA,CAAK,QAAW,GAAA,KAAA,CAAA;AAGhB,IAAA,IAAA,CAAK,MAAM,EAAC,CAAA;AACZ,IAAK,IAAA,CAAA,GAAA,CAAI,KAAK,CAAA,GAAI,IAAK,CAAA,QAAA,CAAA;AACvB,IAAK,IAAA,CAAA,GAAA,CAAI,MAAM,CAAA,GAAI,IAAK,CAAA,SAAA,CAAA;AACxB,IAAK,IAAA,CAAA,GAAA,CAAI,OAAO,CAAA,GAAI,IAAK,CAAA,WAAA,CAAA;AACzB,IAAK,IAAA,CAAA,GAAA,CAAI,UAAU,CAAA,GAAI,IAAK,CAAA,YAAA,CAAA;AAC5B,IAAK,IAAA,CAAA,GAAA,CAAI,OAAO,CAAA,GAAI,IAAK,CAAA,YAAA,CAAA;AACzB,IAAK,IAAA,CAAA,GAAA,CAAI,UAAU,CAAA,GAAI,IAAK,CAAA,YAAA,CAAA;AAE5B,IAAA,IAAA,CAAK,SAAS,EAAC,CAAA;AAEf,IAAK,IAAA,CAAA,YAAA,GAAe,MAAM,KAAM,EAAA,CAAA;AAIhC,IAAS,QAAA,CAAA,YAAA,CAAa,oBAAqB,CAAA,GAAA,CAAI,IAAI,CAAA,CAAA;AAAA,GACvD;AAAA,EAEU,qBAAqB,YAC/B,EAAA;AACI,IAAK,IAAA,CAAA,gBAAA,GAAmB,CAAC,YAAa,CAAA,MAAA,CAAA;AAGtC,IAAA,IAAI,KAAK,SACT,EAAA;AAEI,MAAK,IAAA,CAAA,YAAA,CAAa,KAAK,UAAU,CAAA,CAAA;AAAA,KAGrC,MAAA;AAEI,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAAA,KAC3B;AAAA,GACJ;AAAA,EAEU,cAAc,EACxB,EAAA;AACI,IAAA,IAAA,CAAK,EAAK,GAAA,EAAA,CAAA;AAEV,IAAK,IAAA,CAAA,aAAA,GAAgB,yBAAyB,EAAE,CAAA,CAAA;AAIhD,IAAA,IAAA,CAAK,UAAW,EAAA,CAAA;AAAA,GACpB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,IAAI,KACX,EAAA;AACI,IAAA,KAAA,KAAA,KAAA,GAAU,IAAK,CAAA,YAAA,CAAA,CAAA;AAGf,IAAI,IAAA,IAAA,CAAK,OAAY,KAAA,KAAA,CAAM,IAC3B,EAAA;AACI,MAAI,IAAA,IAAA,GAAO,IAAK,CAAA,OAAA,GAAU,KAAM,CAAA,IAAA,CAAA;AAChC,MAAA,IAAI,CAAI,GAAA,CAAA,CAAA;AAGR,MAAA,OAAO,IACP,EAAA;AACI,QAAA,IAAI,OAAO,CACX,EAAA;AAEI,UAAK,IAAA,CAAA,GAAA,CAAI,CAAC,CAAA,CAAE,IAAK,CAAA,IAAA,EAAM,CAAC,EAAE,KAAA,CAAM,IAAQ,GAAA,CAAA,IAAK,CAAG,CAAA,CAAA,CAAA;AAAA,SACpD;AAEA,QAAS,IAAA,KAAA,CAAA,CAAA;AACT,QAAA,CAAA,EAAA,CAAA;AAAA,OACJ;AAEA,MAAA,IAAA,CAAK,UAAU,KAAM,CAAA,IAAA,CAAA;AAAA,KACzB;AAKA,IAAA,KAAA,IAAS,IAAI,CAAG,EAAA,CAAA,GAAI,IAAK,CAAA,MAAA,CAAO,QAAQ,CACxC,EAAA,EAAA;AACI,MAAA,IAAA,CAAK,MAAO,CAAA,CAAC,CAAE,CAAA,IAAA,EAAM,KAAK,CAAA,CAAA;AAAA,KAC9B;AAAA,GACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,WAAW,KAClB,EAAA;AACI,IAAA,KAAA,KAAA,KAAA,GAAU,IAAK,CAAA,YAAA,CAAA,CAAA;AACf,IAAA,KAAA,IAAS,IAAI,CAAG,EAAA,CAAA,GAAI,IAAK,CAAA,GAAA,CAAI,QAAQ,CACrC,EAAA,EAAA;AACI,MAAK,IAAA,CAAA,GAAA,CAAI,CAAC,CAAA,CAAE,IAAK,CAAA,IAAA,EAAM,CAAC,EAAE,KAAA,CAAM,IAAQ,GAAA,CAAA,IAAK,CAAG,CAAA,CAAA,CAAA;AAAA,KACpD;AACA,IAAA,KAAA,IAAS,IAAI,CAAG,EAAA,CAAA,GAAI,IAAK,CAAA,MAAA,CAAO,QAAQ,CACxC,EAAA,EAAA;AACI,MAAA,IAAA,CAAK,MAAO,CAAA,CAAC,CAAE,CAAA,IAAA,EAAM,KAAK,CAAA,CAAA;AAAA,KAC9B;AAEA,IAAA,IAAA,CAAK,UAAU,KAAM,CAAA,IAAA,CAAA;AAAA,GACzB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,SAAS,KAChB,EAAA;AACI,IAAK,IAAA,CAAA,YAAA,CAAa,cAAc,CAAA,eAAA,EAAiB,KAAK,CAAA,CAAA;AAEtD,IAAA,IAAA,CAAK,GAAG,KAAQ,GAAA,QAAA,GAAW,SAAS,CAAE,CAAA,IAAA,CAAK,GAAG,KAAK,CAAA,CAAA;AAAA,GACvD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,UAAU,KACjB,EAAA;AACI,IAAK,IAAA,CAAA,YAAA,CAAa,cAAc,CAAA,mBAAA,EAAqB,KAAK,CAAA,CAAA;AAE1D,IAAA,IAAA,CAAK,GAAG,KAAQ,GAAA,QAAA,GAAW,SAAS,CAAE,CAAA,IAAA,CAAK,GAAG,mBAAmB,CAAA,CAAA;AAAA,GACrE;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAAa,KACpB,EAAA;AACI,IAAA,IAAA,CAAK,GAAG,KAAQ,GAAA,QAAA,GAAW,SAAS,CAAE,CAAA,IAAA,CAAK,GAAG,UAAU,CAAA,CAAA;AAAA,GAC5D;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAAa,KACpB,EAAA;AACI,IAAK,IAAA,CAAA,EAAA,CAAG,UAAU,KAAK,CAAA,CAAA;AAAA,GAC3B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,YAAY,KACnB,EAAA;AACI,IAAA,IAAA,CAAK,SAAY,GAAA,KAAA,CAAA;AACjB,IAAA,IAAA,CAAK,GAAG,KAAQ,GAAA,QAAA,GAAW,SAAS,CAAE,CAAA,IAAA,CAAK,GAAG,SAAS,CAAA,CAAA;AAEvD,IAAI,IAAA,IAAA,CAAK,SAAa,IAAA,IAAA,CAAK,eAC3B,EAAA;AAEI,MAAK,IAAA,CAAA,YAAA,CAAa,KAAK,UAAU,CAAA,CAAA;AAAA,KACrC;AAAA,GACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAAa,KACpB,EAAA;AACI,IAAA,IAAA,CAAK,UAAa,GAAA,KAAA,CAAA;AAClB,IAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAEvB,IAAA,MAAM,QAAW,GAAA,IAAA,CAAK,gBAAmB,GAAA,CAAC,KAAQ,GAAA,KAAA,CAAA;AAElD,IAAI,IAAA,IAAA,CAAK,iBAAiB,QAC1B,EAAA;AACI,MAAA,IAAA,CAAK,YAAe,GAAA,QAAA,CAAA;AACpB,MAAA,IAAA,CAAK,GAAG,SAAU,CAAA,IAAA,CAAK,GAAG,QAAW,GAAA,IAAA,GAAO,KAAK,CAAC,CAAA,CAAA;AAAA,KACtD;AAAA,GACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,aAAa,KACpB,EAAA;AACI,IAAA,IAAI,CAAC,IAAA,CAAK,aAAc,CAAA,KAAK,CAC7B,EAAA;AACI,MAAQ,KAAA,GAAA,QAAA,CAAA;AAAA,KACZ;AAEA,IAAI,IAAA,KAAA,KAAU,KAAK,SACnB,EAAA;AACI,MAAA,OAAA;AAAA,KACJ;AAEA,IAAA,IAAA,CAAK,SAAY,GAAA,KAAA,CAAA;AAEjB,IAAM,MAAA,IAAA,GAAO,IAAK,CAAA,aAAA,CAAc,KAAK,CAAA,CAAA;AACrC,IAAA,MAAM,KAAK,IAAK,CAAA,EAAA,CAAA;AAEhB,IAAI,IAAA,IAAA,CAAK,WAAW,CACpB,EAAA;AACI,MAAA,EAAA,CAAG,UAAU,IAAK,CAAA,CAAC,CAAG,EAAA,IAAA,CAAK,CAAC,CAAC,CAAA,CAAA;AAAA,KAGjC,MAAA;AACI,MAAA,EAAA,CAAG,iBAAkB,CAAA,IAAA,CAAK,CAAC,CAAA,EAAG,IAAK,CAAA,CAAC,CAAG,EAAA,IAAA,CAAK,CAAC,CAAA,EAAG,IAAK,CAAA,CAAC,CAAC,CAAA,CAAA;AAAA,KAC3D;AAEA,IAAI,IAAA,IAAA,CAAK,WAAW,CACpB,EAAA;AACI,MAAA,IAAA,CAAK,QAAW,GAAA,IAAA,CAAA;AAChB,MAAA,EAAA,CAAG,sBAAsB,IAAK,CAAA,CAAC,CAAG,EAAA,IAAA,CAAK,CAAC,CAAC,CAAA,CAAA;AAAA,KAC7C,MAAA,IACS,KAAK,QACd,EAAA;AACI,MAAA,IAAA,CAAK,QAAW,GAAA,KAAA,CAAA;AAChB,MAAA,EAAA,CAAG,qBAAsB,CAAA,EAAA,CAAG,QAAU,EAAA,EAAA,CAAG,QAAQ,CAAA,CAAA;AAAA,KACrD;AAAA,GACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOO,gBAAA,CAAiB,OAAe,KACvC,EAAA;AACI,IAAK,IAAA,CAAA,EAAA,CAAG,aAAc,CAAA,KAAA,EAAO,KAAK,CAAA,CAAA;AAAA,GACtC;AAAA;AAAA,EAGO,UACP,GAAA;AACI,IAAA,IAAA,CAAK,YAAe,GAAA,KAAA,CAAA;AACpB,IAAA,IAAA,CAAK,UAAa,GAAA,KAAA,CAAA;AAClB,IAAA,IAAA,CAAK,SAAY,GAAA,KAAA,CAAA;AACjB,IAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AACvB,IAAA,IAAA,CAAK,gBAAmB,GAAA,KAAA,CAAA;AAExB,IAAA,IAAA,CAAK,EAAG,CAAA,SAAA,CAAU,IAAK,CAAA,EAAA,CAAG,GAAG,CAAA,CAAA;AAC7B,IAAA,IAAA,CAAK,EAAG,CAAA,WAAA,CAAY,IAAK,CAAA,EAAA,CAAG,qBAAqB,KAAK,CAAA,CAAA;AAEtD,IAAK,IAAA,CAAA,UAAA,CAAW,KAAK,YAAY,CAAA,CAAA;AAEjC,IAAA,IAAA,CAAK,QAAW,GAAA,IAAA,CAAA;AAEhB,IAAA,IAAA,CAAK,SAAY,GAAA,EAAA,CAAA;AACjB,IAAA,IAAA,CAAK,aAAa,QAAQ,CAAA,CAAA;AAAA,GAC9B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWQ,YAAA,CAAa,MAA4C,KACjE,EAAA;AACI,IAAA,MAAM,KAAQ,GAAA,IAAA,CAAK,MAAO,CAAA,OAAA,CAAQ,IAAI,CAAA,CAAA;AAEtC,IAAI,IAAA,KAAA,IAAS,UAAU,CACvB,CAAA,EAAA;AACI,MAAK,IAAA,CAAA,MAAA,CAAO,KAAK,IAAI,CAAA,CAAA;AAAA,KAEhB,MAAA,IAAA,CAAC,KAAS,IAAA,KAAA,KAAU,CAC7B,CAAA,EAAA;AACI,MAAK,IAAA,CAAA,MAAA,CAAO,MAAO,CAAA,KAAA,EAAO,CAAC,CAAA,CAAA;AAAA,KAC/B;AAAA,GACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAe,eAAgB,CAAA,MAAA,EAAuB,KACtD,EAAA;AACI,IAAO,MAAA,CAAA,YAAA,CAAa,MAAM,SAAS,CAAA,CAAA;AAAA,GACvC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAe,mBAAoB,CAAA,MAAA,EAAuB,KAC1D,EAAA;AACI,IAAO,MAAA,CAAA,gBAAA,CAAiB,CAAG,EAAA,KAAA,CAAM,aAAa,CAAA,CAAA;AAAA,GAClD;AAAA;AAAA,EAGO,OACP,GAAA;AACI,IAAA,IAAA,CAAK,EAAK,GAAA,IAAA,CAAA;AACV,IAAA,IAAA,CAAK,OAAO,MAAS,GAAA,CAAA,CAAA;AAAA,GACzB;AACJ,CAAA,CAAA;AAAA;AA3Xa,cAAA,CAGK,SAAY,GAAA;AAAA,EACtB,IAAM,EAAA;AAAA,IACF,aAAc,CAAA,WAAA;AAAA,GAClB;AAAA,EACA,IAAM,EAAA,OAAA;AACV,CAAA,CAAA;AARG,IAAM,aAAN,GAAA;;;;"}