pixi.js
Version:
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TypeScript
/**
* @private
* @param {WebGLRenderingContext} gl - The current WebGL context {WebGLProgram}
* @param {number} type - the type, can be either VERTEX_SHADER or FRAGMENT_SHADER
* @param {string} src - The vertex shader source as an array of strings.
* @returns {WebGLShader} the shader
*/
export declare function compileShader(gl: WebGLRenderingContextBase, type: number, src: string): WebGLShader;