pixi.js
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TypeScript
/**
* The precision types available in WebGL shaders.
*
* These types define the precision of floating-point calculations in shaders.
* - `highp`: High precision, typically 32-bit floating-point.
* - `mediump`: Medium precision, typically 16-bit floating-point.
* - `lowp`: Low precision, typically 8-bit floating-point.
* @category rendering
* @advanced
*/
export type PRECISION = `highp` | `mediump` | `lowp`;