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pixi.js

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import { Rectangle } from '../../../../maths/shapes/Rectangle'; import { GlRenderTarget } from '../GlRenderTarget'; import type { RgbaArray } from '../../../../color/Color'; import type { RenderTarget } from '../../shared/renderTarget/RenderTarget'; import type { RenderTargetAdaptor, RenderTargetSystem } from '../../shared/renderTarget/RenderTargetSystem'; import type { Texture } from '../../shared/texture/Texture'; import type { CLEAR_OR_BOOL } from '../const'; import type { WebGLRenderer } from '../WebGLRenderer'; /** * The WebGL adaptor for the render target system. Allows the Render Target System to be used with the WebGL renderer * @category rendering * @ignore */ export declare class GlRenderTargetAdaptor implements RenderTargetAdaptor<GlRenderTarget> { private _renderTargetSystem; private _renderer; private _clearColorCache; private _viewPortCache; init(renderer: WebGLRenderer, renderTargetSystem: RenderTargetSystem<GlRenderTarget>): void; contextChange(): void; copyToTexture(sourceRenderSurfaceTexture: RenderTarget, destinationTexture: Texture, originSrc: { x: number; y: number; }, size: { width: number; height: number; }, originDest: { x: number; y: number; }): Texture<import("../../..").TextureSource<any>>; startRenderPass(renderTarget: RenderTarget, clear?: CLEAR_OR_BOOL, clearColor?: RgbaArray, viewport?: Rectangle): void; finishRenderPass(renderTarget?: RenderTarget): void; initGpuRenderTarget(renderTarget: RenderTarget): GlRenderTarget; destroyGpuRenderTarget(gpuRenderTarget: GlRenderTarget): void; clear(_renderTarget: RenderTarget, clear: CLEAR_OR_BOOL, clearColor?: RgbaArray): void; resizeGpuRenderTarget(renderTarget: RenderTarget): void; private _initColor; private _resizeColor; private _initStencil; private _resizeStencil; prerender(renderTarget: RenderTarget): void; postrender(renderTarget: RenderTarget): void; }