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TypeScript
/**
* WebGL extensions for compressed textures using the PVRTC format.
* @category rendering
* @advanced
*/
export interface WEBGL_compressed_texture_pvrtc {
COMPRESSED_RGB_PVRTC_4BPPV1_IMG: number;
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: number;
COMPRESSED_RGB_PVRTC_2BPPV1_IMG: number;
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: number;
}
/**
* WebGL extensions for texture compression using the ETC format.
* @category rendering
* @advanced
*/
export interface WEBGL_compressed_texture_etc {
COMPRESSED_R11_EAC: number;
COMPRESSED_SIGNED_R11_EAC: number;
COMPRESSED_RG11_EAC: number;
COMPRESSED_SIGNED_RG11_EAC: number;
COMPRESSED_RGB8_ETC2: number;
COMPRESSED_RGBA8_ETC2_EAC: number;
COMPRESSED_SRGB8_ETC2: number;
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: number;
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: number;
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: number;
}
/**
* WebGL extensions for texture compression using the ETC1 format.
* @category rendering
* @advanced
*/
export interface WEBGL_compressed_texture_etc1 {
COMPRESSED_RGB_ETC1_WEBGL: number;
}
/**
* WebGL extensions for texture compression using the ATC format.
* @category rendering
* @advanced
*/
export interface WEBGL_compressed_texture_atc {
COMPRESSED_RGB_ATC_WEBGL: number;
COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL: number;
COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL: number;
}
/**
* WebGL extensions for texture compression using the BPTC format.
* @category rendering
* @advanced
*/
export interface EXT_texture_compression_bptc {
COMPRESSED_RGBA_BPTC_UNORM_EXT: number;
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: number;
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: number;
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: number;
}
/**
* WebGL extensions for texture compression using the RGTC format.
* @category rendering
* @advanced
*/
export interface EXT_texture_compression_rgtc {
COMPRESSED_RED_RGTC1_EXT: number;
COMPRESSED_SIGNED_RED_RGTC1_EXT: number;
COMPRESSED_RED_GREEN_RGTC2_EXT: number;
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: number;
}
/**
* WebGL extensions that are available in the current context.
* @category rendering
* @advanced
*/
export interface WebGLExtensions {
drawBuffers?: WEBGL_draw_buffers;
depthTexture?: OES_texture_float;
loseContext?: WEBGL_lose_context;
vertexArrayObject?: OES_vertex_array_object;
anisotropicFiltering?: EXT_texture_filter_anisotropic;
uint32ElementIndex?: OES_element_index_uint;
floatTexture?: OES_texture_float;
floatTextureLinear?: OES_texture_float_linear;
textureHalfFloat?: OES_texture_half_float;
textureHalfFloatLinear?: OES_texture_half_float_linear;
colorBufferFloat?: EXT_color_buffer_float;
vertexAttribDivisorANGLE?: ANGLE_instanced_arrays;
s3tc?: WEBGL_compressed_texture_s3tc;
s3tc_sRGB?: WEBGL_compressed_texture_s3tc_srgb;
etc?: WEBGL_compressed_texture_etc;
etc1?: WEBGL_compressed_texture_etc1;
pvrtc?: WEBGL_compressed_texture_pvrtc;
atc?: WEBGL_compressed_texture_atc;
astc?: WEBGL_compressed_texture_astc;
bptc?: EXT_texture_compression_bptc;
rgtc?: EXT_texture_compression_rgtc;
srgb?: EXT_sRGB;
}