pixi.js
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TypeScript
import { ExtensionType } from '../../../extensions/Extensions';
import type { Topology } from '../shared/geometry/const';
import type { Geometry } from '../shared/geometry/Geometry';
import type { Shader } from '../shared/shader/Shader';
import type { State } from '../shared/state/State';
import type { System } from '../shared/system/System';
import type { WebGLRenderer } from './WebGLRenderer';
/**
* The system that handles encoding commands for the WebGL.
* @category rendering
* @advanced
*/
export declare class GlEncoderSystem implements System {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGLSystem];
readonly name: "encoder";
};
readonly commandFinished: Promise<void>;
private readonly _renderer;
constructor(renderer: WebGLRenderer);
setGeometry(geometry: Geometry, shader?: Shader): void;
finishRenderPass(): void;
draw(options: {
geometry: Geometry;
shader: Shader;
state?: State;
topology?: Topology;
size?: number;
start?: number;
instanceCount?: number;
skipSync?: boolean;
}): void;
destroy(): void;
}