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TypeScript
import type { WebGLOptions } from './gl/WebGLRenderer';
import type { WebGPUOptions } from './gpu/WebGPURenderer';
import type { Renderer, RendererOptions } from './types';
/**
* Options for {@link autoDetectRenderer}.
* @category rendering
* @advanced
*/
export interface AutoDetectOptions extends RendererOptions {
/** The preferred renderer type. WebGPU is recommended as its generally faster than WebGL. */
preference?: 'webgl' | 'webgpu';
/** Optional WebGPUOptions to pass only to WebGPU renderer. */
webgpu?: Partial<WebGPUOptions>;
/** Optional WebGLOptions to pass only to the WebGL renderer */
webgl?: Partial<WebGLOptions>;
}
/**
* Automatically determines the most appropriate renderer for the current environment.
*
* The function will prioritize the WebGL renderer as it is the most tested safe API to use.
* In the near future as WebGPU becomes more stable and ubiquitous, it will be prioritized over WebGL.
*
* The selected renderer's code is then dynamically imported to optimize
* performance and minimize the initial bundle size.
*
* To maximize the benefits of dynamic imports, it's recommended to use a modern bundler
* that supports code splitting. This will place the renderer code in a separate chunk,
* which is loaded only when needed.
* @example
*
* // create a renderer
* const renderer = await autoDetectRenderer({
* width: 800,
* height: 600,
* antialias: true,
* });
*
* // custom for each renderer
* const renderer = await autoDetectRenderer({
* width: 800,
* height: 600,
* webgpu:{
* antialias: true,
* backgroundColor: 'red'
* },
* webgl:{
* antialias: true,
* backgroundColor: 'green'
* }
* });
* @param options - A partial configuration object based on the `AutoDetectOptions` type.
* @returns A Promise that resolves to an instance of the selected renderer.
* @category rendering
* @standard
*/
export declare function autoDetectRenderer(options: Partial<AutoDetectOptions>): Promise<Renderer>;