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pixi.js

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import { Container } from '../../../scene/container/Container'; import type { ExtensionMetadata } from '../../../extensions/Extensions'; import type { Point } from '../../../maths/point/Point'; import type { Bounds } from '../../../scene/container/bounds/Bounds'; import type { Effect } from '../../../scene/container/Effect'; import type { PoolItem } from '../../../utils/pool/Pool'; /** * A mask that uses the stencil buffer to clip the rendering of a container. * This is useful for complex masks that cannot be achieved with simple shapes. * It is more performant than using a `Graphics` mask, but requires WebGL support. * It is also useful for masking with `Container` objects that have complex shapes. * @category rendering * @advanced */ export declare class StencilMask implements Effect, PoolItem { static extension: ExtensionMetadata; priority: number; mask: Container; pipe: string; constructor(options: { mask: Container; }); init(mask: Container): void; reset(): void; addBounds(bounds: Bounds, skipUpdateTransform: boolean): void; addLocalBounds(bounds: Bounds, localRoot: Container): void; containsPoint(point: Point, hitTestFn: (container: Container, point: Point) => boolean): boolean; destroy(): void; static test(mask: any): boolean; }