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TypeScript
import type { HighShaderBit, HighShaderSource } from './types';
/**
* A high template consists of vertex and fragment source
* @internal
*/
export interface HighShaderTemplate {
name?: string;
fragment: string;
vertex: string;
}
/** @internal */
export interface CompileHighShaderOptions {
template: HighShaderTemplate;
bits: HighShaderBit[];
}
/**
* This function will take a HighShader template, some High fragments and then merge them in to a shader source.
* @param options
* @param options.template
* @param options.bits
* @internal
*/
export declare function compileHighShader({ template, bits }: CompileHighShaderOptions): HighShaderSource;
/**
* This function will take a HighShader template, some High fragments and then merge them in to a shader source.
* It is specifically for WebGL and does not compile inputs and outputs.
* @param options
* @param options.template - The HighShader template containing vertex and fragment source.
* @param options.bits - An array of HighShaderBit objects to be compiled into the shader.
* @returns A HighShaderSource object containing the compiled vertex and fragment shaders.
* @internal
*/
export declare function compileHighShaderGl({ template, bits }: CompileHighShaderOptions): HighShaderSource;