pixi.js
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39 lines (36 loc) • 1.3 kB
JavaScript
import { compileHighShaderGlProgram, compileHighShaderGpuProgram } from '../../high-shader/compileHighShaderToProgram.mjs';
import { colorBitGl, colorBit } from '../../high-shader/shader-bits/colorBit.mjs';
import { generateTextureBatchBitGl, generateTextureBatchBit } from '../../high-shader/shader-bits/generateTextureBatchBit.mjs';
import { roundPixelsBitGl, roundPixelsBit } from '../../high-shader/shader-bits/roundPixelsBit.mjs';
import { getBatchSamplersUniformGroup } from '../../renderers/gl/shader/getBatchSamplersUniformGroup.mjs';
import { Shader } from '../../renderers/shared/shader/Shader.mjs';
;
class DefaultShader extends Shader {
constructor(maxTextures) {
const glProgram = compileHighShaderGlProgram({
name: "batch",
bits: [
colorBitGl,
generateTextureBatchBitGl(maxTextures),
roundPixelsBitGl
]
});
const gpuProgram = compileHighShaderGpuProgram({
name: "batch",
bits: [
colorBit,
generateTextureBatchBit(maxTextures),
roundPixelsBit
]
});
super({
glProgram,
gpuProgram,
resources: {
batchSamplers: getBatchSamplersUniformGroup(maxTextures)
}
});
}
}
export { DefaultShader };
//# sourceMappingURL=DefaultShader.mjs.map