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pixi.js

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import type { TextureSource } from '../../renderers/shared/texture/sources/TextureSource'; /** * Used by the batcher to build texture batches. Holds list of textures and their respective locations. * @category rendering * @advanced */ export declare class BatchTextureArray { /** Inside textures array. */ textures: TextureSource[]; /** Respective locations for textures. */ ids: Record<number, number>; /** Number of filled elements. */ count: number; constructor(); /** Clear the textures and their locations. */ clear(): void; }