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/** * Returns the maximum number of textures that can be batched. This uses WebGL1's `MAX_TEXTURE_IMAGE_UNITS`. * The response for this is that to get this info via WebGPU, we would need to make a context, which * would make this function async, and we want to avoid that. * @private * @deprecated Use `Renderer.limits.maxBatchableTextures` instead. * @returns {number} The maximum number of textures that can be batched */ export declare function getMaxTexturesPerBatch(): number;