pixi.js
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JavaScript
;
var TextureSource = require('../rendering/renderers/shared/texture/sources/TextureSource.js');
var Texture = require('../rendering/renderers/shared/texture/Texture.js');
var Container = require('../scene/container/Container.js');
var Graphics = require('../scene/graphics/shared/Graphics.js');
var GraphicsContext = require('../scene/graphics/shared/GraphicsContext.js');
var Mesh = require('../scene/mesh/shared/Mesh.js');
var Sprite = require('../scene/sprite/Sprite.js');
var AnimatedSprite = require('../scene/sprite-animated/AnimatedSprite.js');
var TilingSprite = require('../scene/sprite-tiling/TilingSprite.js');
var Text = require('../scene/text/Text.js');
var PrepareBase = require('./PrepareBase.js');
;
class PrepareQueue extends PrepareBase.PrepareBase {
/**
* Resolve the given resource type and return an item for the queue
* @param source
* @param queue
*/
resolveQueueItem(source, queue) {
if (source instanceof Container.Container) {
this.resolveContainerQueueItem(source, queue);
} else if (source instanceof TextureSource.TextureSource || source instanceof Texture.Texture) {
queue.push(source.source);
} else if (source instanceof GraphicsContext.GraphicsContext) {
queue.push(source);
}
return null;
}
/**
* Resolve the given container and return an item for the queue
* @param container
* @param queue
*/
resolveContainerQueueItem(container, queue) {
if (container instanceof Sprite.Sprite || container instanceof TilingSprite.TilingSprite || container instanceof Mesh.Mesh) {
queue.push(container.texture.source);
} else if (container instanceof Text.Text) {
queue.push(container);
} else if (container instanceof Graphics.Graphics) {
queue.push(container.context);
} else if (container instanceof AnimatedSprite.AnimatedSprite) {
container.textures.forEach((textureOrFrame) => {
if (textureOrFrame.source) {
queue.push(textureOrFrame.source);
} else {
queue.push(textureOrFrame.texture.source);
}
});
}
}
/**
* Resolve the given graphics context and return an item for the queue
* @param graphicsContext
*/
resolveGraphicsContextQueueItem(graphicsContext) {
this.renderer.graphicsContext.getGpuContext(graphicsContext);
const { instructions } = graphicsContext;
for (const instruction of instructions) {
if (instruction.action === "texture") {
const { image } = instruction.data;
return image.source;
} else if (instruction.action === "fill") {
const { texture } = instruction.data.style;
return texture.source;
}
}
return null;
}
}
exports.PrepareQueue = PrepareQueue;
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